- JetBrains plugin 1.4.0: semantic colours (builtin / vendor / own), template strings, brace handling, run configurations and a test console, package.ludic and package.lock.ludic editing (completion, docs, app preview, colour previews, asset navigation), External Libraries for the runtime and packages, doc pages for built-ins - ludic-lsp: go to definition for imports, document links, hover with inferred types, type definition, signature help with parameters, docs from docs/language - `import "dir"` resolves a barrel `dir/index.ludic` - package.ludic `entry`, `script` and `hook before|after <command>`; `ludic <script>`, `ludic script`, `ludic scripts` - `ludic test --verbose` and `--test NAME`; the test runner filters by name Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
649 B
649 B
bump: minor
type: feat
package.ludic gains entry, scripts and lifecycle hooks:
entry "src/game.ludic"names the programludic run/build/bundlecompile. Without it, the one file undersrc/that declares aprogramis used.script "dev" "ludic run --headless"defines a command:ludic dev(orludic script dev) runs it with any extra arguments, andludic scriptslists them.hook before|after <command> "…"wrapsbuild,run,test,bundle,pack,get, … or a script. A failingbeforehook stops the command;afterhooks run only on success.- Quoted manifest values accept
\"and\\escapes.