A layered concurrency library, safe by default. The recommended tier is Job.* / Promise.*: a Job is a future — Job.run(kind, arg) starts a cooperative background compute that advances each Job.pump(budget) and finishes after enough frames (heavy work spreads out instead of hitching), or Job.defer + Job.fulfill/fail/cancel drives one by hand. Poll with done/ok/failed/cancelled, read result/error, count outstanding work with Job.pending. Promise.all/race combine handle lists into a group job resolved on the main thread; Promise.count_done/all_done power a loading bar. The advanced, opt-in Sync.* tier (mutex/atomic/channel + cpu_count) is the "here be dragons" surface for engine-level message passing. The whole thing is a deterministic cooperative scheduler: results are collected on the main thread and a Job never touches the ECS world, so lockstep and replays stay bit-exact — same jobs + same budget reproduce byte-for-byte on every target, and a preemptive OS-thread backend can slot behind this same API later. Ludic has no closures, so a Job carries a compute kind + int arg (or a hand-driven defer) rather than fn()->…, and Promise progress is polled rather than chained through then. Written in Ludic and spliced on demand (like Regex/Dict/Numeric): a program that never mentions Job.*/Promise.*/Sync.* compiles byte-identically and the C-free bootstrap fixpoint is untouched. New: runtime/native/jobs.ludic, emit_ns_call dispatch, parse-time splice, examples/library/jobs.ludic (31 self-asserting checks), 33 docs pages + inventory, changeset. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
20 lines
488 B
Markdown
20 lines
488 B
Markdown
---
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id: sync-mutex
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name: Sync.mutex
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category: sync
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kind: namespace-method
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tokens: Sync.mutex
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sig: Sync.mutex() -> int
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tip: Create a cooperative lock.
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order: 0
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ns: Sync
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member: mutex
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---
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Create a cooperative lock.
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Creates a mutex handle for guarding a critical section. On the deterministic single-threaded runtime it never blocks — pair <code>Sync.lock</code> / <code>Sync.unlock</code> around the section, or probe with <code>Sync.try_lock</code>.
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```ludic
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let m = Sync.mutex()
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```
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