Expand the function-declaration keyword to the full word across the whole
language and toolchain:
fn name(...) -> T { ... } -> function name(...) -> T { ... }
Done as a self-hosting migration: teach the parser both spellings, reseed,
rewrite every .ludic definition to `function`, then drop `fn`. The compiler
now rejects `fn`. Touches the parser, all selfhost/tools/runtime/example/test
sources, the grammars (TextMate shared+vscode, ludic_syntax.h, JetBrains
LudicTokens.kt), the LSP and formatter, the Python doc/vocab tools
(check-impl, check-docs, validate, palette, test-lsp), and the docs
(fences, prose, kw-fn -> kw-function).
Reseeded; C-free bootstrap fixpoint holds. All suites green (45 regression,
24 self-host, 29 tool); the docs site generates and check.py passes.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
1.1 KiB
1.1 KiB
id: annot-export name: @export category: annotations kind: annotation tokens: @export sig: @export function name(…) -> R tip: Expose a function as a native symbol so a host can call it. order: 3
@export makes a function visible outside the module as a plain native symbol, so a host program or another linked object can call it by name. Without it, functions are internal to the compiled unit; with it, the emitted symbol is externally linkable, which is how Ludic hands entry points to a runtime seam or a foreign caller. It is the outbound counterpart to extern function, which pulls a foreign symbol in. Keep exported signatures to POD scalars and pointers, since they cross a native ABI boundary where Ludic's richer types do not apply.
program ScoreModule {
var running_total: int = 0
@export function add_points(amount: int) -> int { # callable from a native host
running_total = running_total + amount
return running_total
}
entry {
print(add_points(10)) # 10
print(add_points(5)) # 15
}
}