ludic/docs/language/networking/fn-apply.md
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Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-08-29 17:53:22 +03:00

1.7 KiB

id name category kind tokens sig tip order
fn-apply apply networking builtin apply apply(target, buf, len) Fold received @Sync bytes back onto a model instance. 50

apply is the exact inverse of serialize: it reads len bytes from buf and copies each value back into the replicable-and-participating fields of the target model instance, in the same member-then-field order the serializer packed them. It is compiler-generated and dispatches on the instance's model, so it only touches synced fields — an unsynced field keeps whatever value it already held. Use it after net_poll to reconcile a client to the authority's state, or after a rollback to restore a snapshot you took with serialize. The buffer must have come from a serializer for a matching model, or the layout will not line up.

Parameters:

  • target — the model instance (an entity) to write the fields onto
  • buf — the source buffer holding serialized bytes
  • len — the number of bytes in buf to read
program ReconcilePlayer {
  @Sync property Position { column: int = 0, row: int = 0 }
  @Owned model Player { @Sync Position }

  entry {
    spawn Player { Position { column: 3, row: 4 } }
    for (Position) in query [Position, {Player}] {
      let player_id = self()
      let snapshot_buffer = bytes(64)
      let byte_count = serialize(player_id, snapshot_buffer)     # save authoritative state
      Position.column = 999                                      # a mispredicted divergence
      apply(player_id, snapshot_buffer, byte_count)             # reconcile back to the snapshot
      print(Position.column)                                     # 3 — restored
    }
  }
}