Commit graph

400 commits

Author SHA1 Message Date
23d204b9fc Merge lang/foundations 69d1db0 into lang/ecs 2026-09-28 16:41:55 +03:00
429e419327 ludic.ui, ludic.i18n: frame_allocs to 0 - a wrap, an ellipsis, a tooltip's lines, a text-shadow's colour and a range's value kept by what made them; pointer events from a ring; inline text joined through the memo; the pool's and the state's lists through ui_kept; parse, memo miss, pool miss, lazy start and template errors declared; the translation cache clears in place
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 16:41:47 +03:00
958a262ba1 render3d: to its floor - messages in declared helpers, post and DLSS set up at start, lists sized
Seventeen inline messages (allocation failures, missing conversions, the no-pipeline and compressed-
target warnings, resize and swapchain lines, the test-frame camera line, DLSS evaluate, shadow memory,
stream and terrain debug, the water test) are each a function of their own under @alloc_ok, taking
numbers, so the paths that say them hold no site. post_measure's two 1x1 exposure targets are made in
post_init and DLSS's evaluate structs in gsl_init; DLSS's camera up is a state field. The lists play
pushes into (retired, free ranges, spare ids, the per-buffer gpu flags, the stage and the actor spares)
get their room at start-up (gvk_room_*, actor_room), so a push fits. Compiled (steady).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 16:36:44 +03:00
629579123a Merge branch 'lang/ecs' into lang/foundations 2026-09-28 16:31:09 +03:00
163aabea6c Merge branch 'r3d/lazy-starts' into lang/foundations 2026-09-28 16:30:58 +03:00
deb7c0d0c0 render3d: scratch the frame uses is made with the state, not on first use
Render3dState's cam_planes, gpu_u_tmp, q_scratch, ov_nine_buf, the caster test's four points,
ter_bw, ter_scr and water_saved default to their buffers (as ludic.anim's clip state does), so the
lazy starts in cam_planes_update, gpu_tmp, terrain_height_smooth, ter_scratch, the water pass and
gvk_startup_state go. q_euler makes its views of q_scratch once (guarded on the view now). Compiled.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 16:30:17 +03:00
bdfe3f18fe ludic.compass, inventory, shop, base, things: the compass's lists are state defaults and push through kept_push; the pack clears in place; setup, bind and load paths say so in @alloc_ok
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 16:29:33 +03:00
384324c85a frame allocs (25.2): ludic.anim's pose scratch made with its state (pose_part, the name no longer taken for udp_ip's part), a model's clips read at its load declared
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 16:29:15 +03:00
297b2beef8 Merge branch 'lang/ecs' into lang/foundations 2026-09-28 16:24:35 +03:00
00dc16eff8 Merge branch 'lang/allocs2' into lang/foundations 2026-09-28 16:24:35 +03:00
891ccec7df Merge branch 'r3d/frame-allocs2' into lang/foundations 2026-09-28 16:23:29 +03:00
b41f18692b render3d: debug prints in the shadow and scatter passes moved into declared helpers
shadow_pass's fbo status and probe block, shadow_bind's two location prints, layer_partition_lods'
LOD line and layer_update's dump are each a function of their own under @alloc_ok (debug switches
only), so the passes themselves hold no allocation site. Compiled (steady).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 16:23:06 +03:00
d3911d4ba8 ludic.compass: the marks' pools made with the state (512), compass_at's empty mark kept; ludic.base imap_clear in place; ludic.things' kept lists through kept_push; ludic.net's once-per-room and STUN log lines declared
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 16:22:48 +03:00
bb9ec40c18 Merge branch 'r3d/frame-allocs2' into lang/foundations 2026-09-28 16:22:21 +03:00
0f534731a6 ludic.ui: nothing a frame on the pack screen - a key's down/up carry one kept null, scroll asks filtered in place, a shadow's colour joined through the memo, numbers to 65536 made once each
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 16:22:21 +03:00
9f233104a3 render3d: start-up declared, ov_nine and the caster test on buffers made once - 362 frame sites to 122
The renderer starts itself from the first frame (gpu_select), so the device, its tables, the
manifest and programs, grass, shadows, sky, terrain textures and the actor pool read as frame
allocations: each is @alloc_ok as start-up, with gvk_fail (a failure) and the actor census and
texture dump (debug switches). ov_nine's four corner/uv arrays are one floats(16) made in
gvk_startup_state; ac_in_light's four points are made there too. Compiled (steady, and ludic deps
over main 4316ff97).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 16:21:51 +03:00
01d3aa725f frame allocs (25.2): ludic.anim's quaternion scratch in its state's defaults, its skeleton scratch and missing-bone line declared; ludic.fishing's fact records made at the start (64) as the others'
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 16:21:25 +03:00
8dfcccad41 Merge branch 'lang/ecs' into lang/final2 2026-09-28 16:13:17 +03:00
4b533b5ff6 ludic.shop, ludic.net: nothing made per tick - the week's lists and dice reused, the net's facts from a ring, the room's watch address made once, pools and kept lists through kept_push; what runs once per host, join, room or guest says so in @alloc_ok
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 16:09:32 +03:00
0e2d2a6fab fix(ludic.wildlife): a newcomer takes the record of one of its species removed for good - its row, its key and so the game's drawing, every other field as new
Each morning's repopulation made a new WildAnimal (and the game a new drawing, actor and skeleton,
keyed by an ever-rising key) for every animal that had gone. A legend's record is never taken, nor
one still in a crowd. reuse_test: a hundred removes and makes are one record.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 16:08:23 +03:00
2bed060d13 Merge branch 'lang/allocs-physics' into lang/foundations 2026-09-28 16:04:11 +03:00
14140e26cd Merge branch 'r3d/skin-own' into lang/foundations 2026-09-28 16:04:00 +03:00
34664e867f frame allocs (25.2): physics, npc, vehicles and wildlife's bounded growth declared - id tables to their most, a walker slot, a guest's copies, a player's own vehicle, a table at a load
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 16:02:42 +03:00
082fd26bf1 frame allocs (25.2): a fact record past the 64 made at the start is @alloc_ok, in its own function, in npc, character, physics, vehicles and wildlife
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 16:02:42 +03:00
c8c230449e fix(character, physics, vehicles, wildlife): fact records made at the start (64) with a free list of room for all, as ludic.npc's
A frame holding a new peak of facts made a record and grew the free list; now nothing is made until
64 are held at once. The two record-count tests hold the 64.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 16:02:42 +03:00
7f973f9a4f fix(ludic.physics): buoyant bodies in a table made with the state (256), a sink taking the last row - floating and sinking push nothing
ludic deps --allocs (25.2) found phys_float's five pushes per drop reaching the water and
phys_sink's filtered copies per removal.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 16:02:42 +03:00
58f0dbbc84 fix(ludic.npc): a name picked and a name let go build nothing - the body's names counted in place, the last eight who left in a ring made with the state
ludic deps --allocs (25.2) found npc_pick_name making a list of the body's names at every spawn and
np_left making a new list of the recent names at every retire.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 16:02:42 +03:00
f4e121ae94 render3d: actor_own_skin / skin_clone_free, and a frame's scratch and tables made with the device
actor_own_skin(a) gives an actor its own clone of its model's skeleton and actor_release frees it
(skin_clone_free: the pose, matrices, views and scratch the clone made; the rest data stays its
source's). gvk_startup_state, at the end of gvk_init, makes the scratch and tables a draw used to
make on first need (gvk_tmp_buf, the pipeline fast cache, the set key and per-program uniform
offsets pre-sized to 4096 programs, skip/seen/size words, spare and retired lists, the grass cull's
words), and those frame paths no longer start them. Compiled (steady).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 16:02:21 +03:00
f5834f8f63 Merge lang/foundations dec64e8 into lang/ecs 2026-09-28 16:01:40 +03:00
eb25f24c96 ludic.base: the growth paths push through kept_push, whose statement-level @alloc_ok says the bound
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 16:01:28 +03:00
3f32bfda7c ludic.wildlife: the table a guest draws the host's animals into is made once and emptied per join, not new each time
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 16:00:18 +03:00
07a6c35470 ludic.things: things_reserve sizes the rows, grid, kind index and uid map (tb_reserve, imap_reserve)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 15:59:41 +03:00
5d0f83b81c render3d: 671 frame-reachable allocation sites to 161 - declared, split, or made nothing
@alloc_ok with its reason on what is made once per resource and kept (textures, programs, samplers,
views, layouts, memory blocks, the pipeline cache in gvk_pipe_build), on resize and swapchain
remakes, on screenshots and dumps, on a world being set up (streams, layers, water, post, bakes), on
loads (gltf_load, skin_load, tex_load*, png_decode, fonts) and on R3D_PROF / drawstats.
gltf_cached's hit path is its own and makes nothing; the miss (gltf_cached_load) is declared.
m4_look_at (now over m4_look_at_xyz) and m4_inverse work on scalars, and cam_update makes no scratch.
Left: lazy first-use starts, error and debug prints, and scratch made and freed each call (churn,
plan 25.3). Compiled (steady, and ludic deps over the game).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 15:58:18 +03:00
2d1d06899e ludic.base: tb_reserve and imap_reserve size a table up front; HandlePool (a slot and a generation, nothing made after hd_pool_new, past its capacity a panic naming it); kept_push is the one declared grow, and every growth path left says its bound in @alloc_ok
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 15:58:11 +03:00
f2dd27f443 Merge branch 'r3d/vk-alloc' into lang/foundations 2026-09-28 15:52:51 +03:00
03a8ee443d render3d: the pipeline cache grows in gvk_pipe_build alone
gvk_pipeline_fast's miss (the build and the six cache pushes) is its own function, so the fence can
declare it: @alloc_ok("pipeline cache: one per variant the game draws") once lang/memory-fence's
compiler is merged (the annotation is not known on this base). Compiled.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 15:51:06 +03:00
a52fbc01a9 Merge branch 'lang/jolt-heap' into lang/foundations 2026-09-28 15:50:54 +03:00
e9de2b6f27 feat(ludic.physics): Jolt's heap counted in the shim (plan 25) - jph_heap_bytes/peak/allocs, phys_heap_bytes/peak/allocs
Jolt's Allocate/Reallocate/Free/AlignedAllocate/AlignedFree go to libc's malloc with the size in a
16-byte header, and atomic counters keep live bytes, the peak and the blocks asked for (its job
threads allocate too). The fence reads the three exports extern_weak to judge Jolt by its plateau.
jolt_heap_test: a ground in and out 1100 times holds 46,482,514 bytes after the first 100 and after
all of them, the peak does not move, and a closed world gives back every byte it took. The macOS
library is rebuilt; the Windows DLL still has to be rebuilt on the PC.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 15:49:38 +03:00
f8358d117a Merge branch 'lang/npc-pool' into lang/leaks2 2026-09-28 15:49:07 +03:00
9ca357e109 Merge branch 'lang/ecs' into lang/leaks2 2026-09-28 15:47:08 +03:00
467c3f1bdd Merge branch 'r3d/vk-alloc' into lang/leaks2 2026-09-28 15:47:08 +03:00
665b689410 ludic.inventory: a change's record comes from a ring made once (512), not new per change
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 15:46:31 +03:00
df6ea046c3 render3d: VkAllocationCallbacks counted (R3D_ALLOC_VK), pipeline create infos freed, actor pool at init
Plan 25.1c: vk_mac.ll's @lvk_ac (posix_memalign under a 16-byte header of scope/offset/size, atomic
counters) passed at every render3d create/destroy (49 sites; the caps probe keeps its own null pair);
lvk_ac_bytes/_peak/_allocs/_scope_bytes for the fence, Vk.alloc_bytes. vk_win.ll: null and 0.
MoltenVK 1.4.2 counted 0 live bytes through them in steady. Fence findings: gvk_pipeline freed its 17
create infos (and reuses one bufs list); actor_init fills ac_spare with 512 records (actor_fresh,
m4_new, v3_new at first placement in play). Compiled, not run (the user's call).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 15:46:19 +03:00
7fdd6582be fix(ludic.npc): the facts' records and the queue's lists made at their size at the start (64), so a frame with a new peak of facts makes nothing
The fence found np_fact_record making a record in five frames of every scenario: the pool grew to
each new peak of facts held at once, and q_unheld's free list and the queue's two lists grew with it.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 15:46:11 +03:00
21b828fe5c Merge branch 'lang/ecs' into lang/leaks2 2026-09-28 15:45:28 +03:00
1cf132cb87 Merge branch 'lang/telemetry-ring' into lang/leaks2 2026-09-28 15:42:59 +03:00
045ab0cdf6 ludic.save save_write_tree: a tree straight to disk through Json.write_file, the backup and read-back kept; ludic.telemetry writes its id file the same way
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 15:42:59 +03:00
ae044685e3 Merge branch 'lang/ecs' into lang/leaks2 2026-09-28 15:33:18 +03:00
6cdef20cc2 ludic.ui: an unmounted component is mounted again rather than made again - its record renewed (a generated renew), its props and model kept; an action's call answers into a ring
A prompt that comes and goes as a player walks (co-op's netleak: in_get, cmp_*_new, bd_class, value_slot/put)
made a new record, props and model on every mount, and an action's call answered into a new Val (ev_call_with).
examples/library/ui_remount: two thousand comings and goings hold the heap at 0, and the counter starts at 0.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 15:25:55 +03:00
f74738a4e0 ludic.telemetry: telemetry_str_open - a named string property the caller writes into the kept buffer (a look's numbers)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 15:22:26 +03:00