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81 commits

Author SHA1 Message Date
25a57c099b i18n 26.9, error mode: English left is an error under a lang line (a template's words, a text attribute's, a choice that reads as words, a @Text row's English), ludic deps still counting english_left; hole counts and undescribed splits stay warnings. ludic.ui's own words are keys - ui_tk(ui_st, k"ui.right_click", plain) for the key field's Right / Middle / Left click and press a key..., its plain text for a program with no translator; the examples' en.po / tr.po carry ui.*, i18n_ui checks clean, rejected/i18n_keys/english_left holds the error, data_missing counts 2; LANGUAGE.md and the changeset; on lang/foundations 2288feeb; reseeded, bootstrap-cfree fixpoint holds
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 02:45:15 +03:00
b5b3edc6ec ludic.ui: t(key, holes...) in a template - the key marked (byte 1, a marked key kept as it is) and each hole's value after a byte 31, the text the translator decodes at draw time; joined through the text memo, so nothing is made while it reads the same (phase 26)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 23:16:05 +03:00
82c652ca31 ludic.ui: an override's path is compared normalised, and an absolute path matches the relative one it ends with - a lab build registers its components as lab/../src/ui/..., so the studio's src/ui/... (or absolute) path matched nothing and the override changed nothing; nothing is normalised while no override stands; examples/library/ui_override_up registers under a .. path as the lab does
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 23:00:12 +03:00
31dcc389a2 ludic.ui: ui_mounted(out) - the classes of the components the last frame showed, in tree order and each once, into the caller's list - and ui_model_of(cls), the first mounted instance's model read in place; examples/library/ui_mounted
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 22:51:33 +03:00
aad3f8ca27 ludic.ui: ui_override(path, text), ui_override_clear(path | "") and ui_overridden(path) - a template's or a stylesheet's text given from outside, its component shown again with its state kept and its own text brought back when let go; lib_text answers a copy of the override, and the dev poll leaves an overridden component alone; examples/library/ui_override
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 22:48:48 +03:00
aac58ec6fa ui-preview: hold <id or key> <pseudo> - hover, active, focus, focus-visible, checked or disabled held on from the next frame on top of the real input, by the element's key (so through model and load), let go with "" or reset; ludic.ui's held.ludic keeps them and the matcher asks it first; protocol-v1.md and smoke.txt
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 22:04:20 +03:00
e84a59aeff ludic.ui: a pooled node's reset lets go of its wrapped lines instead of clearing them - they are the memo's list (ly_wrap), shared by every node with that text, so a text that wraps vanished from the third frame on, in the game as in ui-preview; smoke.txt holds four frames of it
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 20:17:39 +03:00
a436cfbe35 ludic.ui: a rule's selector text is interned - {sel} was sel itself (a template of one string hole passes the string through) and lss_rule frees sel, so rules <id> named whatever reused the bytes; smoke.txt's tree order follows the document, and smoke.py runs the transcript
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 20:10:13 +03:00
49b5e80af5 ludic ui-preview: ludic.ui components previewed for a studio over stdio (R5)
A prebuilt tool, bin/ludic-ui-preview (built by ludic-dev build, shipped beside ludic-lsp, run as
`ludic ui-preview [--font DIR]`): ludic.ui with a backend that records every draw call as a line,
and mock component classes the studio describes (load / model / calls). frame t runs ui_show at
interface time t; text is measured on the CPU with the game's font.json metrics; locale goes
through ludic.i18n; tree / box / rules inspect the frame. No game code, no GPU, no network. The wire
protocol is frozen as tools/ui-preview/protocol-v1.md; smoke.txt is a transcript to run.

ludic.ui gains, all additive: UiClass.make_of, UiBackend.said / emitted, UiRule.text / at (with
comment line breaks kept so rule lines count true, and a class's styles read under its .lss path),
and ui_root, ui_find, ui_rules_of, ui_rule_value, ui_building, ui_class, ui_class_load,
ui_file_forget, ui_errors_clear; ui_nine_cuts_into exported.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 19:53:26 +03:00
181d317d20 ludic.ui: <option disabled="{...}"> - a select steps past it, clamps off it and greys the arrow toward it
- The arrows, a press on the select and the pad step past a disabled option (ct_opt_step), wrapping
  as before.
- A value naming a disabled option is shown as the nearest enabled one (the lower of two as near) and
  set to it once the build is done: an event fired while the tree is built is cleared with the frame's,
  so the clamp is queued (ct_clamp_n / _i) and fired after nt_fired_clear.
- The < or > whose next option is disabled is drawn disabled (its part's :disabled), so a cycler shows
  where the options stop being on; it still steps past them.
- ct_build_select moves to controls_opts.ludic with the rest (controls_build.ludic 119 -> 104 lines).

Golden ui_select_disabled: options 3 and 4 disabled, a value of 4 clamps to 2, > is drawn disabled
there, > wraps to 0 and < from 0 steps back to 2. The 38 ui examples pass.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 16:01:43 +03:00
2958539514 ludic.ui: a new component instance's first build is declared - a first show mid-play is not a frame's keep
Master's windowed fog profile failed the fence at walk t 35 s: +512 B from value_new / value_put /
value_slot / value_lists under bd_class and cmp_keycap_model - a KeyCap first shown mid-walk.

It is a first build, bounded, not a per-show leak: an unmounted instance goes to in_free and the next
show of its class reuses it (in_reuse, `renew`), its props and model objects kept and filled in place.
Only a NEW instance makes them - bounded by how many of that class are up at once, and the ones
unmounted less than two builds ago. in_reuse already declared the record; the props and model objects
and their first fill, made afterwards in bd_class, were not. They are now: in_reuse marks a new record
`fresh`, and bd_class's first fill of it goes through bd_first_fill (@alloc_ok) - a reused instance's
fill stays judged, so a real per-show leak would still fail.

Golden ui_first_show: a component first shown at frame 700, once the fence is judging, then hidden and
shown twice more: bad 0 (the toolchain before this fails frame 701: +464 B value_new from value_slot
under cmp_cell_model, value_put grow - the profile's failure). The 37 ui examples pass.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 15:18:22 +03:00
338202c41b play 2's frame keeps and a dropped file: a var() join made at once, the hint rail emptied in place, save_read gives its text back
- ludic.ui cv_join (units_pieces.ludic:93): a var() value's pieces were joined by +, a text left
  behind per piece on every memo miss; it is written at its length at once (units_join.ludic), and
  the miss is its own declared function (cs_vars_miss), bounded by the memo.
- ludic.hints hn_slots (rail.ludic:41): hints_reset made a new rail every time; the rail is
  emptied in place, made again only for another count (rail_slots.ludic).
- value_spare_put (value.ludic:138): a list's spares grow only past the most it has ever cut off;
  declared as such.
- ludic.save: save_read reads, parses and frees the file's text - the tree's strings are the
  parser's own - and says whether the text was whole (SaveRead.intact) for the words of a refusal.
  Maroon Lake's trip and home reads kept the whole file on every load and every menu card read.

Tests: ludic.save (10), ludic.hints (8); the 36 ui examples; value_list_regrow, json_saves and
alloc_fence_declared unchanged.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 13:33:54 +03:00
9b3d3e3298 ludic.ui: the pointer looks through a box with no size; a control's parts answer :hover
From the user's play, reproduced on Maroon Lake's customisation screen with the pointer scripted over
each control (the lab's R3D_CLICKS): nothing on it was ever pressed or hovered.

- A screen's root <div> round a positioned panel (a component's root holding the kit Screen's
  modal) lays out to 0x0, and the hit test (fr_pick) and :hover (fr_under) only walked into a child
  whose box held the point - so nothing under it was reachable. A box with no size holds no point and
  clips nothing: both look through it now (fr_empty), without hovering it.
- A control's parts (a select's < and >, a range's thumb) are made by ct_part, which never set
  `hovered`: `select .ui-prev:hover` could not match anywhere. It is set as an element's is.

Golden ui_pointer_through: the panel's button pressed and hovered through the empty root, and a
select's > hovered (before this: pressed 0, hovered 0). The 36 ui examples pass.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 13:26:33 +03:00
e476a9d975 ludic.ui: emit click reaches on-click, and a select's < steps back
From the user's play: clicking an item in the pack opened nothing, and the wardrobe's picks did
not respond - both are a component whose button says `emit click` (ItemCell, LookCell, ListRow),
answered by its user's on-click. An on-* attribute's name is kept as a browser would have it, so
on-click is on-press (tpl_event), and the emit looked for "click" and found nothing. An emitted
name now goes through the same tpl_event.

And a settings cycler's left arrow did the right one's job: any press let go on a select stepped it
forward. ct_activate_at steps back when it is let go over the select's .ui-prev; Enter and the rest
of the select still step forward.

Goldens ui_emit_click (the mouse and a press both reach on-click; with the toolchain before this,
neither does) and ui_select_arrows (1 -> 0 on <, then 2 on > >; before this, 1 -> 2 on <). The 33
ui examples pass.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 12:32:45 +03:00
a299117858 frame keeps: a model's records filled in place, kept event numbers, list spares, Json.read_file
From the fence's kept frames in 22 minutes of play:

- A component field that is a record or a list of records was `value_put(o, k, view_val_T(x))`,
  a whole new tree every frame (HudPrompt's notifications). view_fill.ludic generates view_set_T /
  view_set_list_T / view_fill_T that fill the object and list under the key in place.
- value_list_fit dropped the items it cut off and value_item made new ones as the list grew back,
  a Value per item per regrowth (value_item / value_set_strs); the cut-off items are now the
  list's spares (Val.spare), and an item of another kind is turned rather than replaced.
- ludic.ui: a scroll box's "scroll" and a slider's "change" fired a fresh Value.float a frame
  (sc_walk, scroll.ludic:36); ui_fire_float takes one from a ring kept with the state (fired.ludic).
  ui_object_fit_into is exported, for a draw that keeps its list.
- Json.read_file(path): read, parsed, and the file's text given back - Json.parse(Fs.read_text())
  kept the whole file on every read (Maroon Lake's settings peeks).

Golden value_list_regrow: a list alternating 6 and 2 items every frame keeps nothing (the toolchain
before this fails it: +128 B new Val from value_item). Game compiles; ludic.i18n/settings/hints/
base tests pass (ludic.ui has none); arena and fence goldens unchanged.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 12:22:13 +03:00
765d800842 Xml parse gives back what no node keeps: a closing tag's name, and the text runs and joins an element's text leaves behind (a run a #text node shares is kept); ludic.ui frees an attribute's value once parsed (every reader copies what it keeps) and act_parse's reader
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 00:30:13 +03:00
7b20f305ff Xml.free gives back a parsed tree's records and lists (never its strings) and the parser's cursor is freed; ludic.ui frees a template's XML once built, sel_parse's and ex_parse's readers, lss_rule's declarations holder, and px_cmp no longer makes a list of its operators per call
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 00:11:40 +03:00
afc2d019a3 ludic.ui: a node is made with its UiNodeX, so nx() makes none in a frame; a screen's pool grows both generations together and by half again at once, so a screen's first frames and its reopenings make nothing past the first growth
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 23:20:38 +03:00
88580ca319 ludic.ui: reading a sheet gives back what no rule keeps - lss_strip writes into bytes of its own, a rule's selector and body texts, its selector pieces, each declaration's piece and raw key and value slices, a @keyframes or @media body and a keyframes reader freed once parsed (a kept tpl_words result, a keyframes name and a @media condition never)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 22:55:40 +03:00
beebbd0bc1 ludic.ui: lss_text frees the stripped sheet only when lss_strip made one - a sheet without a comment comes back as src itself since b307118, and freeing it aborted the game at start
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 22:40:33 +03:00
b30711877d ludic.ui: negative numbers' texts made once per value like the positive ones, big ones kept by value in a ring of 16 (mm_int made a string per call for every coordinate), and a stylesheet without a comment is not copied to strip one
Found by the windowed walk's exit scan (mm_int 1.2 MB, lss_strip 451 KB unreachable).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 22:34:19 +03:00
1786e144bb ludic.ui: ui_attr's miss is the node's own kept null (made with the pooled node), not a new one per ask - every control asking min/max/step/value per frame made one; a select's options without a value matched by index without asking
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 21:17:05 +03:00
bd2d62ddca ludic.ui: a select matches a number as a number (its text was made every frame per select); the fired-event queue's lists made with room; ludic.inventory: the counts made at full length at once
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 21:09:08 +03:00
179dd60536 ludic.ui: parsing at load gives back what it does not keep - tpl_words written once into bytes of its own (a string a character before), a stylesheet's stripped text, its error list and each reader freed once read, ex_text's joining node freed when it collapses to one piece or none
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 20:06:25 +03:00
4df15eacfb ludic.ui: a fired event, a press, a hold and a native's events make nothing - a ring of 16 event objects and one hold object made with the state with their keys, and every ui_fire with no value carries the kept null
The last kept bytes of the leak gate's pack, shop and journal screens (memory_final, count mode).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 19:20:01 +03:00
fc22c3f250 ludic.ui: a bar's min, max and value read without ui_attr's new null for a miss (ui_attr_float), and the action answer ring made full with the state - craft's bar kept a block a frame, pack/shop/journal kept one frame filling the ring
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 18:56:10 +03:00
ab6b666fd6 ludic.ui: a scroll box without scroll-top asks ui_attr_has first - ui_attr's miss made a new null every frame on every screen that scrolls (the gate's one kept block a frame on map, shop, journal and craft)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 18:26:46 +03:00
ac8c7b0c0b ludic.clock: clock_hhmm reads a table of the day's times made with the state; ludic.minimap: minimap_pin past the end is one kept empty mark; ludic.ui: ev_text's memo miss is its own declared function
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 17:57:30 +03:00
7d85ea3432 @max on the bounded lists: TextRing's slots, the pack's counts and change ring, the net's fact ring, the compass pools, ludic.ui's memo (its 3/4 of MM_CAP), screen pools, answer and pointer rings; ludic.base's intern test holds the table to its cap now that past it is Mem.over
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 16:48:53 +03:00
54c0feafc2 Merge lang/foundations 6fb5118 into lang/ecs 2026-09-28 16:46:20 +03:00
f8825dc55a ludic.ui, ludic.i18n: frame_keeps and birth_leaks to 0 - :nth-child's a and b read once per argument, a border-image's miss its own function; typing, the dev dump, parsing, the pointer ring's making, Ln's counted line and the plural header declared
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 16:46:00 +03:00
6fb5118afd capacities (25.5a): @max(n) on a list field, and a full table is a failure
'@max(64) boxes: []Box' on a property's or a state's field is a promise: the grow path of a push to
that field (only the grow path, so nothing is paid until it doubles) checks it, and growing past n is
reported by the fence - 'PoolState.boxes grew past its @max(16) (it holds 16)' - counted under
count, said under warn, and under fail (a headless or dev build's default) the run ends with exit 87.
Mem.over("what") is the same for a package's own table: ludic.base's StrTable past its most
(sb_intern) and ludic.ui's memo past three quarters of MM_CAP no longer quietly copy per call. The
census counts overflows.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 16:43:02 +03:00
429e419327 ludic.ui, ludic.i18n: frame_allocs to 0 - a wrap, an ellipsis, a tooltip's lines, a text-shadow's colour and a range's value kept by what made them; pointer events from a ring; inline text joined through the memo; the pool's and the state's lists through ui_kept; parse, memo miss, pool miss, lazy start and template errors declared; the translation cache clears in place
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 16:41:47 +03:00
0f534731a6 ludic.ui: nothing a frame on the pack screen - a key's down/up carry one kept null, scroll asks filtered in place, a shadow's colour joined through the memo, numbers to 65536 made once each
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 16:22:21 +03:00
6cdef20cc2 ludic.ui: an unmounted component is mounted again rather than made again - its record renewed (a generated renew), its props and model kept; an action's call answers into a ring
A prompt that comes and goes as a player walks (co-op's netleak: in_get, cmp_*_new, bd_class, value_slot/put)
made a new record, props and model on every mount, and an action's call answered into a new Val (ev_call_with).
examples/library/ui_remount: two thousand comings and goings hold the heap at 0, and the counter starts at 0.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 15:25:55 +03:00
5d71892b7c ludic.ui: every bar percentage (0% .. 100% to a tenth) made once when the memo starts, so a bar moving never makes its text in play
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 11:46:47 +03:00
0068411946 ludic.ui: a float in a text's hole written to one decimal from kept texts (its whole part from mm_int, its tenth a literal) - a bar's width moving every frame made a new string every frame, and read 7.470598e-07%
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 11:29:11 +03:00
50f255eea4 ludic.ui, runtime: the last per-frame allocations in the interface - the top popover found without a list, the popover draw list and the clip stack kept, a select's options in a list the node keeps (and matched to its value without writing the index), a number's text kept on its Value until it changes (value_num_set / Value.num_text), a key's label kept per key code until the layout changes it
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 11:11:48 +03:00
706c7abc55 ludic.ui: no number made text to be read back - a style handler returns before any text for a key not its own, grow/alpha/animations/scroll read numbers as numbers, el_secs split once per text, a tooltip translated when its title changes
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 10:43:44 +03:00
4d8526ad7e ludic.ui, runtime, compiler: a component call's answer is written into a pooled record while the screen is built (call(p, name, args, into); value_into_*), a component root's passes pooled, an icon's atlas and name read in place; reseeded
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 01:51:56 +03:00
ea5eedb5a5 ludic.ui: a hole's text found by its pieces in the memo (built only when it first reads that way), avals left for the attributes read as text, a class's [root] made once, and a dev build's reload lets go of every file it read only to compare
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 01:29:02 +03:00
fa119d234b ludic.ui, runtime, compiler: an expression's Value comes from the screen's pool while it is built (never a state's start or an action's), true and false shared, calc() terms pooled and read in place, a model's list fields filled in place (value_set_ints/strs/floats/bools); reseeded
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 01:05:35 +03:00
429eeb7754 ludic.ui, compiler: a component's model is filled in place into an object its instance keeps (value_set_*); colours, border-images and a class screen's stub made once; object-fit into a kept list - benchmark 20 -> 10 KB a frame
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 00:17:47 +03:00
08ac2f1125 ludic.ui: var() values found by their pieces, tpl_words/url/border-image by their text, nine-slices, picking, lifecycle, focus, hover, the event queue and input without a list or record made a frame
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 00:10:56 +03:00
51a5e06f5c ludic.ui: props kept an instance, a call's arguments a depth, a loop's index shared, an absent attribute's text without a Value; runtime Value.clear - benchmark 36 -> 20 KB a frame
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-27 23:46:18 +03:00
46888b6716 runtime, ludic.ui: a scalar Value is one allocation, not three (lists only for a list or an object); layout and cascade lists kept a depth; small numbers' text made once - benchmark 63 -> 36 KB a frame
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-27 23:43:25 +03:00
1d40f6d95a ludic.ui: splits, words, gradients and keys are made once per text (a bounded memo), sides without a list - benchmark 110 -> 63 KB a frame
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-27 23:38:57 +03:00
d1c9359e96 ludic.ui: a screen's nodes and envs are pooled and used again - two generations a screen, reset in place, their own lists emptied not replaced; a tree is good until its screen is built twice more (benchmark 256 -> 110 KB a frame)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-27 23:33:48 +03:00
83200a453b ludic.ui: string matching compares in place - at_alias, lk_in, colours and every s[a..b] == p made a string per position tried, per rule, per element, per frame (a benchmark page: ~3 MB -> 256 KB a frame)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-27 23:27:02 +03:00
9862ec82e3 refactor(packages): 0.R5 - a question no longer starts its state - 64 lazy starts ('if st.x == null { st.x = ... }' inside a getter) are the state's defaults, gear__ensure is gone, and ludic migrate state --tighten took mut off 208 package parameters: things_all, thing_find, gear_charge, gear_level, jobs_state and the rest read
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-27 00:51:03 +03:00