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793 commits

Author SHA1 Message Date
a6364199da census by owner (25.5c): which state holds what, and how much it grew
The escape analysis now follows which state a kept value is stored into (a state parameter, a state
global - each its own class - through the flows to and from it), and every heap site in the fence's
table carries that owner. The census writes, per owning state, what its sites hold and how much that
grew since judging began: 'owner NotesState holds 6400 (+5600 since judging began)'. A keep() or
intern() is a site of its own for this, never scratch and never reported as a keep or a birth. It
needs the analysis, so the arena's (or --escape-report's) build; this is what a soak watches.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 17:05:53 +03:00
b87ee96805 owned fields (25.5e): @owns(Kind) on a record's field, and owned_leaks
A field marked @owns(PhysShape) holds a handle its record owns. A function that releases one owned
field of a record (body_free(w, s.body)) and neither releases nor hands on another owned field of
the same record type (s.shape) gives the first back and loses the second - the phys_remove bug, at
compile time. ludic deps --resources (or --owned) lists them; owned_leaks is a number --check
ratchets. A test: the function that frees a solid's body alone is the one found; the one that frees
both is not.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 17:01:28 +03:00
a0c6f8ce7f Merge branch 'lang/memory-resource' into lang/foundations 2026-09-28 16:55:04 +03:00
e009ea313b resources (25.5e, first half): @creates(Kind) / @releases(Kind), and resource_drops
A function marked @creates(PhysShape) makes a handle one marked @releases(PhysShape) gives back.
ludic deps --resources lists every creating call whose handle is thrown away, or bound to a local
that is never released, passed on, stored or returned, and resource_drops is a number --check
ratchets. A test: a thrown-away create and one bound and never handed on are the two found; one
stored in a state and one released are not. A record's owned fields and a borrow form (a shape
used by several scaled ones) are the second half, with a resource type.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 16:54:27 +03:00
a8906b4f79 Merge branch 'lang/memory-prim' into lang/foundations
# Conflicts:
#	selfhost/ludicc.seed.ll
#	selfhost/ludicc.win.seed.ll
2026-09-28 16:53:21 +03:00
1cc507e181 escape: a value of a primitive type holds no reference - no flow, no store
The analysis gives each local its declared or inferred type (a record's field, a list's element,
a call's result, words/floats) and takes a value whose type is a number or a bool out of every flow
and store: a float copied out of a frame's floats into a state's no longer makes the frame's list
kept (shadow_fit, water_reflection_pass, layer_partition_lods). frame_keeps 190 -> 181 on the game;
birth_leaks 564 -> 581, the lists that copy was hiding now seen as made and dropped outside a frame.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 16:52:24 +03:00
6f16e96de2 Merge branch 'lang/allocs6' into lang/foundations 2026-09-28 16:52:04 +03:00
cf8cbb3afb Merge branch 'lang/ecs' into lang/foundations 2026-09-28 16:50:50 +03:00
2fca1056c6 capacities (25.5a): @max on Physics' bounded lists - every fact pool and free list (1024), the walker slots (64), the shape and body-owner tables (262144), npc's walkers and posts (64)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 16:49:58 +03:00
39af9cabc0 reachability scan (25.5b) and exit accounting; free() and print release what they are handed
Mem.scan() and R3D_ALLOC_SCAN=<frame> (at that frame's mark, when no function is running) walk
every heap block reachable from the program's globals - the states among them - conservatively: each
word that is a heap block's start (malloc_size says so) is followed, blocks made before tracking too.
A tracked block nothing reaches is a leak whatever a frame's totals say; they are summed by site and
printed ('alloc-scan: frame 39 - 32 bytes in 2 blocks ... reachable from no global or state', then
the sites). R3D_ALLOC_EXIT=1 runs the same scan as the program quits. A test: two records dropped in
frame 20 are the two found, the one pushed into a state is not.

The escape analysis now takes free(x) as giving x back (ES_FREED, flowing to what reached x) and a
print's argument as used up, so ludic deps --births lists only what is never given back.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 16:49:27 +03:00
3908163bdf Merge branch 'lang/memory-caps' into lang/foundations 2026-09-28 16:49:06 +03:00
4480353cb2 Merge lang/foundations 3205408 into lang/ecs 2026-09-28 16:49:02 +03:00
7d85ea3432 @max on the bounded lists: TextRing's slots, the pack's counts and change ring, the net's fact ring, the compass pools, ludic.ui's memo (its 3/4 of MM_CAP), screen pools, answer and pointer rings; ludic.base's intern test holds the table to its cap now that past it is Mem.over
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 16:48:53 +03:00
3762453d83 reachability scan (25.5b) and exit accounting; free() and print release what they are handed
Mem.scan() and R3D_ALLOC_SCAN=<frame> (at that frame's mark, when no function is running) walk
every heap block reachable from the program's globals - the states among them - conservatively: each
word that is a heap block's start (malloc_size says so) is followed, blocks made before tracking too.
A tracked block nothing reaches is a leak whatever a frame's totals say; they are summed by site and
printed ('alloc-scan: frame 39 - 32 bytes in 2 blocks ... reachable from no global or state', then
the sites). R3D_ALLOC_EXIT=1 runs the same scan as the program quits. A test: two records dropped in
frame 20 are the two found, the one pushed into a state is not.

The escape analysis now takes free(x) as giving x back (ES_FREED, flowing to what reached x) and a
print's argument as used up, so ludic deps --births lists only what is never given back.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 16:48:35 +03:00
3205408290 Merge branch 'r3d/keeps-max' into lang/foundations 2026-09-28 16:47:35 +03:00
c6bea826f6 render3d: the lists sized at start-up carry @max at their room
The retire, free-range and spare-id lists (4096), the per-buffer flags and the prime handles (16384),
the stage and the actor spares (2048), the per-program uniform offsets (4096) and a draw's set key
(130) are each @max'd at the room gvk_startup_state / actor_init made, so outgrowing one ends a dev
run with its name instead of quietly copying. Compiled (steady).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 16:47:20 +03:00
54c0feafc2 Merge lang/foundations 6fb5118 into lang/ecs 2026-09-28 16:46:20 +03:00
46000362ba render3d: frame keeps 32 to 16 - tables and queues sized at start-up, the rest declared; birth leaks freed
The texture and framebuffer tables grow to 4096/1024 and gvk_prime's queue is made in
gvk_startup_state; gpu_unit_2d's and the actor lists' lazy starts go. @alloc_ok on layer_room (a layer
outgrowing its cap), overlay_init, gvk_read_screen, gvk_hdr_metadata (a settings change), DLSS's
gsl_struct/gsl_fn, an actor's part tables (given back by actor_release) and the pool's fallback.
Birth leaks freed: gpu_caps_probe's create structs, gpu_caps_fake's text, gvk_note's line,
gvk_layout_key's table and each key it grew from, ov_text_wrap's slices, the default sky path.
(ludic deps --births still lists freed sites: its walk does not see free().) Compiled.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 16:46:17 +03:00
f8825dc55a ludic.ui, ludic.i18n: frame_keeps and birth_leaks to 0 - :nth-child's a and b read once per argument, a border-image's miss its own function; typing, the dev dump, parsing, the pointer ring's making, Ln's counted line and the plural header declared
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 16:46:00 +03:00
6fb5118afd capacities (25.5a): @max(n) on a list field, and a full table is a failure
'@max(64) boxes: []Box' on a property's or a state's field is a promise: the grow path of a push to
that field (only the grow path, so nothing is paid until it doubles) checks it, and growing past n is
reported by the fence - 'PoolState.boxes grew past its @max(16) (it holds 16)' - counted under
count, said under warn, and under fail (a headless or dev build's default) the run ends with exit 87.
Mem.over("what") is the same for a package's own table: ludic.base's StrTable past its most
(sb_intern) and ludic.ui's memo past three quarters of MM_CAP no longer quietly copy per call. The
census counts overflows.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 16:43:02 +03:00
23d204b9fc Merge lang/foundations 69d1db0 into lang/ecs 2026-09-28 16:41:55 +03:00
429e419327 ludic.ui, ludic.i18n: frame_allocs to 0 - a wrap, an ellipsis, a tooltip's lines, a text-shadow's colour and a range's value kept by what made them; pointer events from a ring; inline text joined through the memo; the pool's and the state's lists through ui_kept; parse, memo miss, pool miss, lazy start and template errors declared; the translation cache clears in place
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 16:41:47 +03:00
69d1db06a5 Merge branch 'lang/memory-birth' into lang/foundations 2026-09-28 16:38:21 +03:00
ce2699dfee leak at birth (25.2d): an allocation nothing keeps, made where the arena does not take it
ludic deps --births lists every site the escape analysis finds kept by nothing and not the frame
arena's - boot and load code, a function spanning frames, frame code with the arena off - which is
made and dropped and never given back; birth_leaks is a number --check ratchets. A text used up by +
or == where it is made is freed at once and not counted; nor is what @alloc_ok covers.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 16:37:50 +03:00
a64713fc23 Merge branch 'r3d/floor' into lang/foundations 2026-09-28 16:37:09 +03:00
958a262ba1 render3d: to its floor - messages in declared helpers, post and DLSS set up at start, lists sized
Seventeen inline messages (allocation failures, missing conversions, the no-pipeline and compressed-
target warnings, resize and swapchain lines, the test-frame camera line, DLSS evaluate, shadow memory,
stream and terrain debug, the water test) are each a function of their own under @alloc_ok, taking
numbers, so the paths that say them hold no site. post_measure's two 1x1 exposure targets are made in
post_init and DLSS's evaluate structs in gsl_init; DLSS's camera up is a state field. The lists play
pushes into (retired, free ranges, spare ids, the per-buffer gpu flags, the stage and the actor spares)
get their room at start-up (gvk_room_*, actor_room), so a push fits. Compiled (steady).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 16:36:44 +03:00
f7e6859696 Merge branch 'lang/memory-keep' into lang/foundations 2026-09-28 16:35:21 +03:00
db3a3d80d1 frame allocs: the action queue's generated takers are its kept records, not frame allocations
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 16:34:59 +03:00
a0b030290b region rule (25.3c): keep() and intern(), frame_keeps, and --arena-strict
keep(x) copies a string, a slice (header and elements) or a record (shallow) onto the heap; intern(s)
hands back one heap string per distinct text from a fixed table in the runtime (FNV-1a, 65536 slots,
copied the first time; past 49152 only copied). Both are how frame code keeps what it made on purpose:
the escape analysis takes the copy as the heap's and leaves the argument LOCAL.

The analysis now records why a class escapes (the store, the event, the global it reached) and
ludic deps lists every allocation frame code makes and keeps - fkeep lines, 'ludic deps --keeps',
the frame_keeps number --check ratchets - leaving out what is under @alloc_ok and a push's growth
(25.5's capacities). --arena-strict (or 'arena strict') makes each an error naming the store, before
anything is emitted. A test: a template stored into a state is the one error; keep and intern of the
next two, an @alloc_ok push and a scratch temporary are not; 195 frames of arena resets under
R3D_ARENA_CHECK=1 later the kept and interned texts read as made, and intern gives the same string.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 16:33:53 +03:00
629579123a Merge branch 'lang/ecs' into lang/foundations 2026-09-28 16:31:09 +03:00
163aabea6c Merge branch 'r3d/lazy-starts' into lang/foundations 2026-09-28 16:30:58 +03:00
deb7c0d0c0 render3d: scratch the frame uses is made with the state, not on first use
Render3dState's cam_planes, gpu_u_tmp, q_scratch, ov_nine_buf, the caster test's four points,
ter_bw, ter_scr and water_saved default to their buffers (as ludic.anim's clip state does), so the
lazy starts in cam_planes_update, gpu_tmp, terrain_height_smooth, ter_scratch, the water pass and
gvk_startup_state go. q_euler makes its views of q_scratch once (guarded on the view now). Compiled.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 16:30:17 +03:00
bdfe3f18fe ludic.compass, inventory, shop, base, things: the compass's lists are state defaults and push through kept_push; the pack clears in place; setup, bind and load paths say so in @alloc_ok
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 16:29:33 +03:00
384324c85a frame allocs (25.2): ludic.anim's pose scratch made with its state (pose_part, the name no longer taken for udp_ip's part), a model's clips read at its load declared
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 16:29:15 +03:00
cd71da9330 Merge branch 'lang/memory-arena' into lang/foundations 2026-09-28 16:26:12 +03:00
bef0d6fbca arena (25.3b): LOCAL sites allocate from the frame's scratch; dispatch is not an allocation; @frame by property
Behind ludicc --arena (or 'arena on' in the program's package.ludic): the escape analysis runs and a
LOCAL site's allocation raises @lp_want for that one call, so it comes from the frame's arena. Two
halves in one mmap reservation (R3D_ARENA_MB each, 256 by default), bump-allocated with a 16-byte
size header, flipped at each frame mark: a frame's scratch is good through the next frame, then its
half is started again (R3D_ARENA_CHECK=1 fills it with 0xDD first). The heap takes over when no frame
is running, off the main thread, or past the half's end; lp_free ignores an arena block and
lp_realloc copies one out. R3D_ARENA=0 turns it off at run time; the census reports each half's
high-water mark. A program that builds text, a list and a record per frame: 29998 heap blocks made
and 18002 freed without it, 8 and 8 with it and 544 bytes of scratch a frame, the same output.

A dispatch's 'new' fills the queue's kept record (E_NEW.b), so 25.2 no longer counts it and 25.3
treats its fields as kept. '@frame' is keyed by property and field: a 'run' field is a root only in
a property that marks it, and 'tick' stays a System's.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 16:25:32 +03:00
297b2beef8 Merge branch 'lang/ecs' into lang/foundations 2026-09-28 16:24:35 +03:00
00dc16eff8 Merge branch 'lang/allocs2' into lang/foundations 2026-09-28 16:24:35 +03:00
891ccec7df Merge branch 'r3d/frame-allocs2' into lang/foundations 2026-09-28 16:23:29 +03:00
b41f18692b render3d: debug prints in the shadow and scatter passes moved into declared helpers
shadow_pass's fbo status and probe block, shadow_bind's two location prints, layer_partition_lods'
LOD line and layer_update's dump are each a function of their own under @alloc_ok (debug switches
only), so the passes themselves hold no allocation site. Compiled (steady).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 16:23:06 +03:00
d3911d4ba8 ludic.compass: the marks' pools made with the state (512), compass_at's empty mark kept; ludic.base imap_clear in place; ludic.things' kept lists through kept_push; ludic.net's once-per-room and STUN log lines declared
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 16:22:48 +03:00
bb9ec40c18 Merge branch 'r3d/frame-allocs2' into lang/foundations 2026-09-28 16:22:21 +03:00
0f534731a6 ludic.ui: nothing a frame on the pack screen - a key's down/up carry one kept null, scroll asks filtered in place, a shadow's colour joined through the memo, numbers to 65536 made once each
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 16:22:21 +03:00
9f233104a3 render3d: start-up declared, ov_nine and the caster test on buffers made once - 362 frame sites to 122
The renderer starts itself from the first frame (gpu_select), so the device, its tables, the
manifest and programs, grass, shadows, sky, terrain textures and the actor pool read as frame
allocations: each is @alloc_ok as start-up, with gvk_fail (a failure) and the actor census and
texture dump (debug switches). ov_nine's four corner/uv arrays are one floats(16) made in
gvk_startup_state; ac_in_light's four points are made there too. Compiled (steady, and ludic deps
over main 4316ff97).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 16:21:51 +03:00
01d3aa725f frame allocs (25.2): ludic.anim's quaternion scratch in its state's defaults, its skeleton scratch and missing-bone line declared; ludic.fishing's fact records made at the start (64) as the others'
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 16:21:25 +03:00
8dfcccad41 Merge branch 'lang/ecs' into lang/final2 2026-09-28 16:13:17 +03:00
4b533b5ff6 ludic.shop, ludic.net: nothing made per tick - the week's lists and dice reused, the net's facts from a ring, the room's watch address made once, pools and kept lists through kept_push; what runs once per host, join, room or guest says so in @alloc_ok
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 16:09:32 +03:00
0e2d2a6fab fix(ludic.wildlife): a newcomer takes the record of one of its species removed for good - its row, its key and so the game's drawing, every other field as new
Each morning's repopulation made a new WildAnimal (and the game a new drawing, actor and skeleton,
keyed by an ever-rising key) for every animal that had gone. A legend's record is never taken, nor
one still in a crowd. reuse_test: a hundred removes and makes are one record.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 16:08:23 +03:00
3311269b23 Merge branch 'lang/memory-frame' into lang/foundations 2026-09-28 16:05:41 +03:00
8ca18725b6 escape (25.3a): which allocations never outlive their frame - the analysis, behind --escape-report; @alloc_ok on generics
emit_escape.ludic: every value is in a class, joined by flow edges (a let, an assignment, an argument
into its parameter, a result into the call) and store edges (a field, an element, a push). HEAP (a
parameter, a state, a global, what an unknown call hands back) flows forward; ESC (stored into
something HEAP, into a global, into an event's fields or named values, handed to an unknown callee)
flows backward, and from an ESC or HEAP target along a store. A load is its base's class. A site that
is neither ESC nor in a function reaching Mem.frame is LOCAL (Node.uns = ES_SCRATCH). ludicc
--escape-report prints each site and the totals; nothing is emitted differently yet - the arena that
allocates the LOCAL sites is next.

@alloc_ok on a generic now covers its instances (kept_push$NetFact is under kept_push's), and a
statement's @alloc_ok is carried on the node (Node.uns), so a generic's clone keeps it.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 16:05:07 +03:00