selfhost/check/ walks every function, the entry, tests, globals' initializers and @On listeners with real scopes, and refuses mixed number kinds, text and numbers, two record types, mismatched slices and fn types, wrong argument counts, wrong returns and wrong push elements - every mix-up at once, each at its line. LUDIC_CHECK_REPORT=1 lists them by category. pointer stays untyped (L7's). What it found is fixed: render3d's HDR scan calling the float-bits extern f_lt with floats; ludic.shooter's right-stick aim overflowing past half a push; prof.ludic storing longs in []int; extern arguments now coerced to their parameters. Text-returning runtime functions say string; Assets.ready says bool. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
14 lines
428 B
Markdown
14 lines
428 B
Markdown
---
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id: assets-ready
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name: Assets.ready
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category: assets
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kind: namespace-method
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tokens: Assets.ready
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sig: Assets.ready() -> bool
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tip: true once every enqueued asset has loaded.
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order: 8
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ns: Assets
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member: ready
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---
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Returns <code>1</code> once every enqueued asset has been loaded (the queue is drained), else <code>0</code>. A loading scene pumps until this is true, then enters play (e.g. <code>become</code> the game scene).
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