ludic/docs/language/control/kw-match.md
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feat(types): tagged-union enums — variant payloads + binding match + exhaustiveness (#56)
Extend `enum` from named int constants to a tagged union: a variant may
carry a payload (`enum Tile { Empty, Wall, Door(int), Portal(int, int) }`).
Such enums box to a heap record (an i32 tag at offset 0, then one 8-byte
slot per payload position); an all-bare enum keeps its zero-cost compile-
time-ordinal representation, byte-for-byte unchanged (every golden render
and the bootstrap fixpoint still hold).

- Parser: variant payload declarations, stored as N_PARAM kids on the
  variant node.
- Construction: by name — `Door(3)`, `Portal(x, y)`, bare `Empty` — resolved
  ahead of the function-call fallback and boxed with the payloads coerced to
  their declared types.
- match: destructures a tagged scrutinee, switching on the tag and binding
  each arm's payload names in a scoped local frame.
- Checking pass: a tagged `match` must be exhaustive (cover every variant or
  end in `_`), and constructor/pattern arities and binding forms are checked
  — all reported where the scrutinee's type is known.

Adds selfhost/tests/enums.ludic to the regression suite and documents the
feature in LANGUAGE.md and the enum/match pages.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-09-01 03:07:46 +03:00

38 lines
1.9 KiB
Markdown

---
id: kw-match
name: match
category: control
kind: keyword
tokens: match
sig: match value { 0, 1 => … _ => … }
tip: Multi-way branch on one value, matching one or more literals per arm.
order: 4
---
A <code>match</code> replaces an `if`/`else` ladder that tests one value against several constants. It evaluates the subject once, then takes the first arm whose pattern matches; an arm lists one or more literal patterns separated by commas and points at a body with `=>`, and a lone `_` arm is the catch-all default. Patterns are compile-time constants — integers, char literals like `'w'`, or `enum` variants such as `Action.Guard` — which makes `match` ideal for dispatching on a key press, a tile code, or a mode. Each arm's body is a single statement or a `{ … }` block; matching lowers to plain branches, so it is as cheap as the `if` chain it replaces.
When the subject is a **tagged-union enum** (an `enum` whose variants carry payloads), `match` also *destructures* it: an arm names a variant and binds its payload — `Door(n) => …`, `Portal(x, y) => …` — with `n`, `x`, `y` in scope for that arm's body. A tagged `match` must be **exhaustive**: it covers every variant or ends with a `_`, or the compiler rejects it, so a newly added variant flags every match that must handle it. See [enum](../structure/kw-enum) for the full picture.
```ludic
program Steering {
property Velocity { delta_x: int = 0, delta_y: int = 0 }
model Player { Velocity }
handler Boot phase Start {
spawn Hero { Velocity { delta_x: 0, delta_y: 0 } }
}
handler ReadKeys phase Input {
let pressed = Input.key()
for (velocity) in query [Velocity, {Player}] {
match pressed {
'w' => velocity.delta_y = -1
's' => velocity.delta_y = 1
'a', 'h' => velocity.delta_x = -1
'd', 'l' => velocity.delta_x = 1
_ => velocity.delta_x = 0
}
}
}
}
```