ludic/changes/render3d-dev-gate.md
Orkuncakilkaya 2980f050ed feat(render3d): gate R3D_* switches behind R3D_DEV in windowed builds
Every R3D_* read goes through r3d_env_has / r3d_env (env.ludic): a headless
build honours them as before, a windowed build only when R3D_DEV is set to
anything but "0", so a shipped game never reaches a debug view, feature kill,
file writer or hardware fake. Documented in docs/SHIPPING.md.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-16 13:21:51 +03:00

375 B

bump: minor type: feat Renderer switches stay out of shipped games — every R3D_* environment switch in ludic.render3d (debug views, feature kills, file writers, hardware fakes, the Windows feature overrides) now goes through one gate: a headless build honours them as before, a windowed build only when R3D_DEV is set to anything but 0. See docs/SHIPPING.md.