ludic/changes/render3d-dev-gate.md
Orkuncakilkaya 2980f050ed feat(render3d): gate R3D_* switches behind R3D_DEV in windowed builds
Every R3D_* read goes through r3d_env_has / r3d_env (env.ludic): a headless
build honours them as before, a windowed build only when R3D_DEV is set to
anything but "0", so a shipped game never reaches a debug view, feature kill,
file writer or hardware fake. Documented in docs/SHIPPING.md.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-16 13:21:51 +03:00

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bump: minor
type: feat
**Renderer switches stay out of shipped games** — every `R3D_*` environment switch in
`ludic.render3d` (debug views, feature kills, file writers, hardware fakes, the Windows
feature overrides) now goes through one gate: a headless build honours them as before, a
windowed build only when `R3D_DEV` is set to anything but `0`. See `docs/SHIPPING.md`.