Every R3D_* read goes through r3d_env_has / r3d_env (env.ludic): a headless build honours them as before, a windowed build only when R3D_DEV is set to anything but "0", so a shipped game never reaches a debug view, feature kill, file writer or hardware fake. Documented in docs/SHIPPING.md. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
6 lines
375 B
Markdown
6 lines
375 B
Markdown
bump: minor
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type: feat
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**Renderer switches stay out of shipped games** — every `R3D_*` environment switch in
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`ludic.render3d` (debug views, feature kills, file writers, hardware fakes, the Windows
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feature overrides) now goes through one gate: a headless build honours them as before, a
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windowed build only when `R3D_DEV` is set to anything but `0`. See `docs/SHIPPING.md`.
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