A frame is drawn by more than one pass - a shadow map, a water reflection, the scene - and actor_draw runs in each. An Actor's rim survives that because it is a field on the actor; the queue did not, because the first pass to run emptied it. A queued outline was drawn into whichever target came first and was gone by the time the scene was drawn, so nothing appeared with every uniform, matrix and mesh correct - which took a while to find. A flush now closes the batch rather than clearing it, and the next outline_model opens a new one. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
705 B
705 B
bump: patch
type: fix
outline_model's batch survives the whole frame. A frame is drawn by more than one
pass — a shadow map, a water reflection, the scene — and actor_draw runs in each of
them. An Actor's rim survives that because it is a field on the actor; the queue did not,
because the first pass to run emptied it, so a queued outline was drawn into whichever
target happened to come first and was gone by the time the scene was drawn. Nothing
appeared, with every uniform, matrix and mesh correct.
A flush now closes the batch rather than clearing it, and the next outline_model
opens a new one: every pass in a frame sees the same requests, and a caller still needs
no frame hook.