ludic/selfhost/backend/game
Orkuncakilkaya ed385efa7b
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feat(controllers): #57 foundation — ludic.gameplay package + lever 5 (disable system)
Shared building blocks for the builtin gameplay controllers (#57): the
ludic.gameplay source package (Cooldown timer, Stats + timed modifier stack,
Faction table, Combat damage pipeline with cancel/mutable hooks), plus the
compiler `disable system <esys_fn>` extensibility lever. Deterministic,
integer-only; C-free bootstrap fixpoint holds.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-09-01 16:23:10 +03:00
..
emit_collide.ludic refactor(selfhost): reorganise into concern-based subdirectories 2026-08-31 00:26:02 +03:00
emit_ecs.ludic feat(compiler): package-declarable engine systems + namespaces (#62) 2026-09-01 12:30:01 +03:00
emit_game.ludic feat(controllers): #57 foundation — ludic.gameplay package + lever 5 (disable system) 2026-09-01 16:23:10 +03:00
emit_machine.ludic refactor(selfhost): reorganise into concern-based subdirectories 2026-08-31 00:26:02 +03:00
emit_query.ludic refactor(selfhost): reorganise into concern-based subdirectories 2026-08-31 00:26:02 +03:00
emit_save.ludic refactor(selfhost): reorganise into concern-based subdirectories 2026-08-31 00:26:02 +03:00
emit_spawn.ludic feat(controllers): #57 foundation — ludic.gameplay package + lever 5 (disable system) 2026-09-01 16:23:10 +03:00
emit_ui.ludic refactor(selfhost): reorganise into concern-based subdirectories 2026-08-31 00:26:02 +03:00
emit_world.ludic feat(engine): Tiled P1 — rt_tmap model + GID resolver + render + projection (#69) 2026-09-01 14:43:29 +03:00