The last kept bytes of the leak gate's pack, shop and journal screens (memory_final, count mode).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
'@max(64) boxes: []Box' on a property's or a state's field is a promise: the grow path of a push to
that field (only the grow path, so nothing is paid until it doubles) checks it, and growing past n is
reported by the fence - 'PoolState.boxes grew past its @max(16) (it holds 16)' - counted under
count, said under warn, and under fail (a headless or dev build's default) the run ends with exit 87.
Mem.over("what") is the same for a package's own table: ludic.base's StrTable past its most
(sb_intern) and ludic.ui's memo past three quarters of MM_CAP no longer quietly copy per call. The
census counts overflows.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A prompt that comes and goes as a player walks (co-op's netleak: in_get, cmp_*_new, bd_class, value_slot/put)
made a new record, props and model on every mount, and an action's call answered into a new Val (ev_call_with).
examples/library/ui_remount: two thousand comings and goings hold the heap at 0, and the counter starts at 0.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The old kit read Input.mouse_x() * gl_scale; ludic.ui read it raw against a layout sized in
drawable pixels. A backend says how many screen pixels one pointer unit is (pointer_scale);
render3d's is gl_pixel_scale(), 1 on Windows and headless.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
ludic.ui runs a frame's presses after drawing it, and what they dispatched waited for the end of the
phase - after the host had presented - so a button's change showed a frame late. Decided: drain, not a
phase per action. ui_show and ui_press drain the queue once the presses have run, so the code after
them and the frame presented next see the change; a host that runs presses some other way calls
drain_actions() before it presents.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A game's exported UiAct collided with ludic.ui's, which nothing outside ludic.ui uses: it is private
to ludic.ui now, and a private record of one spelling in two modules never clashed. A real clash - a
type named like one a package exports - is still refused, and the message names the package and the
way out (`ludic_ui exports it, and exported names are one namespace - rename this one, or declare it
without export inside a module of your own`).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
ludic migrate state packages <every example program> packages/ludic.lab/example/plate.ludic
1804 vars into 126 states, 64 into lets; 23498 edits in 460 files
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- the scrollbar is .ui-scrollbar with a .ui-thumb, styled by the default sheet or a theme; a press
on the thumb holds it at the point it was taken and the pointer moves it in proportion, a press on
the track jumps the thumb's middle there and holds it, and neither presses what is under the bar
(it used to centre the thumb on the pointer and press the row beneath as well);
- while a popover is up only scroll boxes inside it take the pointer, and a press outside it that
closes it forgets any press in progress;
- a transition ends exactly on its value (it stopped a rounding error short, at every frame rate).
Tests: ui_popover_mouse, ui_scrollbar, ui_ease (60/120/180/240 Hz).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- <input type="number" min max step>: typed digits replace its value (a minus when min allows one,
a point when step has a fraction), Enter or leaving the field commits them held between min and
max, the left and right arrows step it.
- <input type="key">: Enter or a click starts it listening and the next key is its value, Tab, the
arrows and Enter included; Esc stops it listening, Backspace clears it, `shown` names the value,
and ui_capturing() tells the host to leave its keys alone (through the frame that ended it).
- note="..." under any control's label (.ui-labels > .ui-label + .ui-note); a range's (or number's)
value with decimals, format="percent" and a unit.
- A popover with `anchor="id"` (the nearest element of that id) or a bare `anchor` (the element
before it) sits beside it by `placement` (right, left, bottom, top), its margin the gap, opens to
the other side where it would leave the screen, and is kept on it.
- A tooltip's title splits into lines at a newline or a written \n.
- text-shadow, inherited, drawn sharp under the text.
- ui_opacity(): the group opacity a native's draw is at.
- border-image is drawn as painted with no background colour, tinted by one, and not at all when
that colour is transparent (it drew a white nine-slice).
- A picture file is drawn untinted, as a browser draws one; an atlas cell (prefix:name) still takes
the color around it, and an <img> with its own color is tinted by it.
- The render3d backend loads a picture again when its file changes or appears (a failed load was
kept for ever), and at once after ui_image_reload(path); takes a path with a drive letter (C:/...)
as a path rather than an atlas; and slices a nine-slice by its texture's own width and height.
- ui_inputs.ludic and ui_look.ludic; LANGUAGE.md and the changeset say all of it.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>