86644e6533
packages: the registry text a game fills is keys (Maroon Lake's phase 26.4) - ThingKind.name, GearKind blurb/howto/names, HintCard's words, JobDef title/text/how, NpcLine and NpcChoice text, WeatherKind.name are @Text Key fields (a compiled row that leaves one out takes its derived key, the English is the game's en.po); what a package hands back as text is the key's marked text, "" for none; NpcName.name, NpcChoice.line and SettingDef.text are not text and lose @Text; ludic.i18n's tr/trf/trn/key_text say @alloc_ok (tr is a cast); the packages' tests with key literals (built, not run); changes/text-keys-data.md
...
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 00:29:03 +03:00
9f8aec3bc1
Merge lang/i18nkeys ( 27024de) into lang/syntax: the vocabulary gains the text keys - the Key type, @TextKey (a registry's), the k"..." and kn"..." literals - and @Text's doc; docs/language pages for Key and @TextKey; ludic-dev syntax rewrote the grammars; reseeded, bootstrap-cfree fixpoint holds
...
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 00:02:48 +03:00
86c46c629b
changes: syntax-vocabulary (ludic syntax, ludic-dev syntax, the language server's outline and attribute arguments)
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 23:59:47 +03:00
9f9ac4a7ce
compiler: text keys' follow-up (Master's rulings) - a Key in a template literal's hole is an error (the parser marks each hole's string(), TPL_HOLE; write trf(k"...", ...)), trn takes only a plural key kn"..." and tr / trf refuse one (with or without en.po), and a program with no lang line (a package test) uses key literals unchecked and silently - the warning stays for a lang line whose en.po is missing; rejected/i18n_keys gains key_hole (2) and key_rules (3), key_missing's plural moves to trn; LANGUAGE.md and the changeset say so; reseeded, bootstrap-cfree fixpoint holds
...
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 23:46:48 +03:00
66b8e51026
docs: LANGUAGE.md's Text keys (Key, k"..." / kn"...", the lang line, derived @Text keys and @TextKey, the checks, the schema's "lang"), the lang manifest key in SHIPPING.md, and the changeset
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 23:38:03 +03:00
12e2816480
Merge commit ' 92530c5' into lang/foundations
2026-09-29 23:21:08 +03:00
92530c5db7
render3d: gpu_tex_read_all and gpu_tex_write_all flush the frame first - the read-back is a submit of its own and took the image before the draws that fill it (the sky bake's BRDF table was all zeros at one width in three)
...
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 23:18:05 +03:00
2fd01d0c9f
Merge commit ' f0096ae' into lang/foundations
2026-09-29 23:17:27 +03:00
f0096aec87
ludic.i18n: keys (phase 26.1) - en.po as the base, tr/trf/trn marked strings made into text by L, keyed plurals, the fallback to English then the key ([[key]] loud in a dev build), the English form beside it
...
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 23:16:12 +03:00
b5b3edc6ec
ludic.ui: t(key, holes...) in a template - the key marked (byte 1, a marked key kept as it is) and each hole's value after a byte 31, the text the translator decodes at draw time; joined through the text memo, so nothing is made while it reads the same (phase 26)
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 23:16:05 +03:00
82c652ca31
ludic.ui: an override's path is compared normalised, and an absolute path matches the relative one it ends with - a lab build registers its components as lab/../src/ui/..., so the studio's src/ui/... (or absolute) path matched nothing and the override changed nothing; nothing is normalised while no override stands; examples/library/ui_override_up registers under a .. path as the lab does
...
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 23:00:12 +03:00
b3076597e5
Merge commit ' 78c261c' into lang/foundations
2026-09-29 22:55:32 +03:00
31dcc389a2
ludic.ui: ui_mounted(out) - the classes of the components the last frame showed, in tree order and each once, into the caller's list - and ui_model_of(cls), the first mounted instance's model read in place; examples/library/ui_mounted
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 22:51:33 +03:00
78c261c625
ludic.session: ply_rest_least, the party's rest for the clock (the valley's selftest57 down into the packages): the roster's freed slot reused and ply_leave_all, the nearest player alone, and ludic.shop's week of demand leaving the shared Random stream untouched
...
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 22:51:01 +03:00
5107d501f5
Merge commit ' aad3f8c' into lang/foundations
2026-09-29 22:49:24 +03:00
aad3f8ca27
ludic.ui: ui_override(path, text), ui_override_clear(path | "") and ui_overridden(path) - a template's or a stylesheet's text given from outside, its component shown again with its state kept and its own text brought back when let go; lib_text answers a copy of the override, and the dev poll leaves an overridden component alone; examples/library/ui_override
...
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 22:48:48 +03:00
5bc2342174
ludic.devlink: the interface's verbs (ui_screen, ui_model, ui_tree, ui_override) through a DevlinkUi port
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 22:48:34 +03:00
9f07fc8a62
render3d: heightgen's plain and SMOOTH variants compiled (61 programs) - a smoothed or noise-only terrain had no height field on Vulkan; run-time defines as pure functions (program_defs.ludic) and manifest_test holds every program the source can ask for, literal or computed, to the manifest
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 22:30:35 +03:00
2161f28766
ludic.base: bake_expand(inputs, map) and bake_maps(first_input) beside bake_inputs_hash - {map} put, globs expanded in whole-path byte order with dot-names out - so a bake's runner and the check expand a row one way; tests/baked_expand_test
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 22:22:05 +03:00
edc94e49e8
Merge commit ' c3fc896' into lang/foundations
2026-09-29 22:15:58 +03:00
f864f94207
ludic build --check reads the maps only for the package's entry - a partial program (a unit test, a molecule, a bake's runner) lacks the game's constants and cannot judge them; --maps reads them anyway, --no-maps never; ludicc unchanged
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 22:14:53 +03:00
af90a1a334
@Asset(kind, map): a path under each map's directory - ludicc --check looks for it in every map (a @PerMap row's in its own, a game-wide row's in all), unless @Asset(kind, map, optional); the schema marks it scope map; reseeded
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 22:13:14 +03:00
c3fc896dea
render3d: a renderer that cannot draw says so and stops - LUDIC_HOME's leading ~ expanded (an unexpanded one left a run without shaders, logging 27 missing variants and drawing on), the SPIR-V manifest ends with E <count> and a cut or miscounted one is refused, and every such failure is a fault: r3d_open / r3d_load_step fail on it, r3d_fault() / r3d_fault_exit(code) for the game; tests/manifest_test
...
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 22:12:39 +03:00
9cc67fee74
Merge commit ' 55def86' into lang/foundations
2026-09-29 22:09:59 +03:00
847048825a
Merge commit ' 37338cb' into lang/foundations (itoa of INT_MIN: a 2^31 hex literal in 32-bit arithmetic kept its value); reseeded, bootstrap-cfree fixpoint holds
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 22:09:09 +03:00
55def863d3
ludic.lab: 16-bit PNGs (lab_png_write16_from), so a test can write a height map render3d reads back as R16
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 22:08:22 +03:00
aac58ec6fa
ui-preview: hold <id or key> <pseudo> - hover, active, focus, focus-visible, checked or disabled held on from the next frame on top of the real input, by the element's key (so through model and load), let go with "" or reset; ludic.ui's held.ludic keeps them and the matcher asks it first; protocol-v1.md and smoke.txt
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 22:04:20 +03:00
37338cb0f7
compiler: the most negative int is emitted as itself - itoa took its digits off -v, which overflows back to itself, so 0x80000000 in an int was written as a bare "-" (invalid IR); digits now come off v as it is, and the buffer holds a long's 20
...
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 22:00:49 +03:00
4fb1dc0ddc
Json.parse decodes an escaped string in one pass into one buffer - joined a character at a time, every shorter copy was kept, and a long escaped text took gigabytes (ui-preview: 6.5 GB in 3 s); protocol-v1.md states the @import path rule and the key a file override answers to
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 21:53:57 +03:00
49e32f9b47
chunked tables: a key is unique across its map and the slot's own, not interned - a slot keeps row i's key in its own buffer i, rewritten when the slot is refilled (interning ~92k map-unique keys as a player walks would fill the bounded intern table and keep them all); ludicc --check refuses a key written in two of a map's chunk files, naming both; reseeded
...
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 21:43:20 +03:00
0634116d59
Merge commit ' 7c25c48' into lang/foundations
2026-09-29 21:31:11 +03:00
9186abbbe3
render3d: the GPU blades grow by a painted density (a layer of the ground densities, grass_density_layer) where a map has one - a 5x5-tile window round the camera in a storage buffer the cull samples - and by today's rules where not; grass_rule_at is the rules on the CPU for the migration
...
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 21:14:22 +03:00
9ff219d065
Merge commit ' 4376ddf' into lang/foundations
2026-09-29 21:13:56 +03:00
4376ddf0ec
Json.parse decodes \uXXXX to UTF-8 - a surrogate pair joined, a lone surrogate or bad hex as U+FFFD - and \t \r \b \f, where it dropped the backslash and kept the hex as text; examples/lang/json_unicode checks it byte by byte
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 21:07:10 +03:00
e6f4685bd0
docs: map-scoped tables in LANGUAGE.md, the maps manifest key, a changeset
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 21:03:56 +03:00
359de7bfe5
Http.text and Http.header return copies - they handed back the handle's own buffer (and on macOS the response's string), which Http.free released: a text read before the free and used after it was garbage or empty (maroon-lake's maps.json was written with 0 bytes)
...
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 20:57:44 +03:00
cc24409d87
ludic.wildlife: painted habitats and ranges through the port (habitat_in, range_at), the rule where none is painted
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 20:35:13 +03:00
668a9ecf69
vehicles: a kind's numbers are a VehicleSpec the game hands over (vehicles_spec), not constants
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The seat height, the horse's walk, gallop, acceleration and turn (VE_HORSE_*), its stamina (a gallop
over 6 m/s spends 6 a second, a walk gives back 3, 5 needed to gallop) and hay (0.02 a metre,
VEHICLE_HAY_MIN), the boat's stroke, turn and wind (VE_ROW, VE_ROW_TURN, VE_WIND) and where a rider
gets off (the horse's 1.2 m flank, the boat's 1.25 m wade) move into VehicleSpec (spec.ludic), held
per kind in VehiclesState.ve_specs and kept across a reset. vehicles_spec(kind, spec) sets one,
vehicle_spec(kind) asks it; a kind with no spec cannot be called. VEHICLE_HORSE and VEHICLE_BOAT stay
the kinds. The tests hand Maroon Lake's numbers in, and a new one holds a spec's walk and seat_h.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 20:22:02 +03:00
dd25267502
templates: {s} with one string hole and nothing else is a new string, not s itself - it was the one template that passed its string through (string() does), and code that wrote it as a copy kept what it then freed; the mark rides the callee, since escape analysis writes the call's uns; reseeded
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 20:14:58 +03:00
e74656c372
Merge commit ' 49b5e80' into lang/foundations
2026-09-29 20:05:26 +03:00
49b5e80af5
ludic ui-preview: ludic.ui components previewed for a studio over stdio (R5)
...
A prebuilt tool, bin/ludic-ui-preview (built by ludic-dev build, shipped beside ludic-lsp, run as
`ludic ui-preview [--font DIR]`): ludic.ui with a backend that records every draw call as a line,
and mock component classes the studio describes (load / model / calls). frame t runs ui_show at
interface time t; text is measured on the CPU with the game's font.json metrics; locale goes
through ludic.i18n; tree / box / rules inspect the frame. No game code, no GPU, no network. The wire
protocol is frozen as tools/ui-preview/protocol-v1.md; smoke.txt is a transcript to run.
ludic.ui gains, all additive: UiClass.make_of, UiBackend.said / emitted, UiRule.text / at (with
comment line breaks kept so rule lines count true, and a class's styles read under its .lss path),
and ui_root, ui_find, ui_rules_of, ui_rule_value, ui_building, ui_class, ui_class_load,
ui_file_forget, ui_errors_clear; ui_nine_cuts_into exported.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 19:53:26 +03:00
281ebc23e1
ludic schema: a components section and a natives list (R4)
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Each UI component: module, place, doc, xml and lss paths, props and state
(type, default as written, place, doc), states_read (the header's states),
derived fields with their types, functions and events as the template calls
them (states and instance stripped), and the native tags its template uses.
natives: every ui_native / ui_native_input call with a literal tag - tag, via,
handler, place. schema_version stays 1; the lists are additions.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 19:36:04 +03:00
28f7b4666b
Merge commit ' e908672' into lang/foundations
2026-09-29 19:22:23 +03:00
e53a9fc865
Merge commit ' 3f27235' into lang/foundations
2026-09-29 19:22:23 +03:00
bda7489fbe
Merge commit ' f66b912' into lang/foundations
2026-09-29 19:22:22 +03:00
abc78baad8
Merge commit ' 81cb992' into lang/foundations
2026-09-29 19:22:22 +03:00
3f2723582f
render3d: an impostor's bake is BC7 with its mips - both atlases uploaded compressed, as baked
...
impostor_from_baked / impostor_refill read a bundle of two DX10 .dds (albedo, normal: BC7_UNORM, every
level) through tex_load_dds_at and gpu_tex_compressed - no gpu_tex_mips - and check each is the
impostor's size; sampled as a painted atlas is (clamped, no anisotropy). No BC on the GPU, or a bake
that does not fit, and the caller paints RGBA8 and makes mips as before; the fog re-open reads the BC7
file again. The handles and every draw are unchanged. Compile-only: nothing run.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 19:18:48 +03:00
e908672034
render3d: a grass kind - the GPU blades' per-kind numbers are a GrassKind record the game hands over (grass_kind_set), not constants
...
GrassKind (grass_kind.ludic) carries what grass.ludic, grass_gpu.ludic, grass.vert, grass_cull.comp and
model.frag's BLADE path held as constants: the cell, s0 / d0 / radius, the row bands and rows, the blade
profile (neck, root, swell, tip, bend), the heights, clumps, widths and arch, where it grows (slope, snow,
the photograph's test), the root / tip / gone-to-seed colours, the far tufts, the root occlusion, the
roughness, the sheen and the wind. Its defaults are those constants exactly, so a game that sets nothing
draws as before. The shaders read them as u_gk_* (the cull as five more Params vec4s, 288 bytes);
grass_reset.comp writes each band's index count so a kind of other rows reaches the draw in order.
grass_quality holds the kind to a settings tier (never denser, never farther); R3D_GRASS_* still win.
grass_profile_w / _bend are the one profile, for the meshes and a game's preview. grass.mesh takes only
the cell: the rest of it is an older copy that already differs from grass.vert, left as it draws.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 19:15:39 +03:00
f66b912cf4
Udp.open_local(port): a socket bound to 127.0.0.1 alone (udp.ll, udp_win.ll), for a port only this machine's tools reach - a dev link - where Udp.open binds every interface
...
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 19:15:30 +03:00
81cb992fad
attributes: @Material(field) resolved as @Node is; @OneOf on a string field takes words, and every registry row's value is checked against them - words on another field, or constants on a string, is an error; reseeded
...
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 19:13:32 +03:00