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142 commits

Author SHA1 Message Date
e4265f5fdb feat(lang): 27.1 - a state machine as data: @Machine(Record.field) on a registry of transitions
A registry marked `@Machine(Deer.mood)` is the transitions of a machine over that enum field of the
records a state's Table<Deer> holds. Its record has from and to (the enum's variants), on: string (an
action's name, "" for a transition the tick asks), guard: fn(Row<Deer>, reads...) -> bool and
enter: fn(Row<Deer>, reads...) -> void; the states are the enum's variants and the start is the
field's default. The rows are data (an .lres or defs), the names the studio already edits.

Written by the compiler (machines.ludic, machines_write.ludic): for each action an `on` names, a row
reducer in the registry's file (named ..__machine__DeerSteps, so it sits beside the program's own
row reducer on the same action, after it): the row's state, the first transition from it on that
action whose guard passes, the field set, enter run - guards and enters called by name. When a row
leaves a state on a guard alone, `state DeerStepsMachine` (the kept row view) and
deer_steps_tick(m: mut DeerStepsMachine, s: mut Herd, reads...), one transition a row a tick.
Nothing allocates.

The table is the whole machine: the field written anywhere else - an assignment, or a `machine`
block's become over it - is a type error (check_stmt.ludic, ck_machine_write). Guards and enters take
the row first, are the record's module's, keep a row reducer's rules (and may be handed the row);
a guard writes nothing through it. The graph is checked, each error at its row (in the .lres when
the rows are there): a state never reached from the start, a state with no way out, an `on` naming
no action or an action with no @Target, a self-transition with no guard, two ways out of a state on
one trigger behind an unguarded first. Also refused: @Machine off a registry, a field that is not a
plain enum with a default, a @Column field, no table (or two) of the record, a transitions record of
another shape, a machine outside its table's state's module.

ludic schema's code section gains `machines` (registry, record, field, enum, table, start, states,
actions, tick, module, at); ludic deps names a machine's reducer `reducer Deer in Herd.deer on Spook
(machine DeerSteps)`. vocab @Machine; docs annot-machine, kw-machine; LANGUAGE.md "A machine as
data"; examples actions/machine (+ deer_steps.lres) and ten rejects; test.ludic feat, reject and
schema cases (not run); changes/machines.md. Reseeded; bootstrap-cfree fixpoint holds (317642
lines); Maroon Lake's `ludic build --check` is clean against this tree.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 16:37:37 +03:00
ab0b84b87e feat(lang): 27.3 - a reducer on a table's row: reducer T in S.table on A, @Target, Row<T>, @RowVerb, @Column
An action names one row of a ludic.base Table<T> by its handle, in a field marked @Target, and
`reducer Deer in Herd.deer on Spook(r: mut Row<Deer>, n: Noise, a: Spook)` runs once, for that row
alone (the table may sit down a path, S.w.tab). The drain resolves the handle (tb_row) and hands the
reducer a Row<T> - new in ludic.base: tb, row, h, rec - that the queue keeps, one per row reducer,
filled in place, so a targeted action allocates nothing; a stale handle runs nothing, and
LUDIC_ACTIONS_LOG=1 prints a line for it (@alloc_ok). Row reducers order among an action's by their
state's name, then the table's path.

Checked at compile time (actions_rows.ludic): the row reaches r.rec and r.h only - r.tb / r.row
refused, the view never assigned, stored, copied or handed on except to a @RowVerb (a function of
the record's own module taking Row<T> first; any other function taking a row is refused); a field
marked @Column (a table column mirrors it) is not written through r.rec; only the module owning the
state declares a row reducer; one @Target, an int, per action; the states between the row and the
action are read. `mut` is allowed on a Row<T> parameter.

ludic schema's code section gains row_reducers (record, table, state, action, target, predicted,
net, module, at) and row_verbs (name, record, module, at), and every action its target; row
reducers are left out of `reducers`. ludic deps and ludic-lsp name a row reducer
`reducer Deer in Herd.deer on Spook`. vocab: @Target, @Column, @RowVerb; docs/language pages;
LANGUAGE.md "A reducer on a row"; examples actions/rows and ten rejects; test.ludic feat, reject and
schema cases (not run); changes/row-reducers.md. Reseeded; bootstrap-cfree fixpoint holds (307497
lines); Maroon Lake's `ludic build --check` is clean against this tree.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 16:14:59 +03:00
25a57c099b i18n 26.9, error mode: English left is an error under a lang line (a template's words, a text attribute's, a choice that reads as words, a @Text row's English), ludic deps still counting english_left; hole counts and undescribed splits stay warnings. ludic.ui's own words are keys - ui_tk(ui_st, k"ui.right_click", plain) for the key field's Right / Middle / Left click and press a key..., its plain text for a program with no translator; the examples' en.po / tr.po carry ui.*, i18n_ui checks clean, rejected/i18n_keys/english_left holds the error, data_missing counts 2; LANGUAGE.md and the changeset; on lang/foundations 2288feeb; reseeded, bootstrap-cfree fixpoint holds
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 02:45:15 +03:00
10a394ae6c compiler: text keys below a row, trf padding and tr's cast (ECS's 26.4 gaps) - a @Text Key in a record nested in a row, or in each item of a list of them, is filled with its derived key <registry>.<row>.<field>.<i>.<field> as a top-level one is, and a @Text []Key a row leaves out takes <...>.0, .1, ... for as many as en.po has (so no .lres spells a key; the manifest and en.po are now read before the parse that fills the rows); field: null is no text; trf / trn's trailing "" literals are padding, not counted against the English's holes; and string(x) of a string or a Key is x itself to the escape analysis, no allocation site, so tr(key) passes arena strict (a template's lone hole still copies); examples/lang/i18n_nested and its feat_case (added, not run); LANGUAGE.md and the changeset; reseeded, bootstrap-cfree fixpoint holds
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 00:41:05 +03:00
eb0d3b1846 Merge lang/schemacode (R7, d39a27a) into lang/editortools, so R9 lands after R7 with nothing to resolve: no conflicts (LANGUAGE.md and test.ludic merged), selfhost/ is R7's (its seeds; bootstrap-cfree fixpoint holds)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 00:27:16 +03:00
50333571d7 Merge lang/foundations (9391695) into lang/editortools: no conflicts, selfhost/ identical to lang/foundations (the seeds unchanged; bootstrap-cfree fixpoint holds at 289532 lines), the help lists R10's --stdin-file, R8's syntax and R9's fmt / remove lines together
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 00:26:26 +03:00
047bdf4189 ludic fmt for editors: --lint --json, and a buffer on stdin (R9)
ludic-fmt --lint --json prints the violations --lint reports as one JSON array on stdout,
[{file, line, col, rule, message}] ordered by file, line and column (col where the rule knows it),
the summary on stderr, --lint's exit status, and never rewrites the baseline. ludic-fmt - refuses a
buffer that does not read as Ludic (a string/template/key literal left open, a bracket never closed
or closed by the wrong one) with exit 2 and name:line:col on stderr; - --lint judges a buffer as the
file --stdin-name names (--stdin-rel: that path relative to the project), against its baseline and
lint paths. ludic fmt --lint and ludic fmt - run it from the nearest package.ludic upwards (from
--stdin-name's directory when given). Hooks read nothing and write to stderr under --json or -.
Regression cases added to test-tools and ludic-dev test (fmt_editor_cases), not run.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 00:24:43 +03:00
d39a27a904 Merge lang/foundations (9391695) into lang/schemacode: LANGUAGE.md's command list keeps --stdin-file (R10), the code map in schema (R7) and ludic syntax (R8); selfhost/main.ludic carries all three flags; reseeded from the merged source, bootstrap-cfree fixpoint holds (298653 lines), syntax --check clean, no conflict markers
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 00:21:47 +03:00
bfd99cdda1 compiler: ludic schema gains a "code" section (R7) - the code map from the compiler, so the studio's scan is only a fallback: modules (package, layer, uses and where, friend, files), states, actions, reducers, every dispatch, events (cancellable, net) with every emit and their @On listeners, ports (members with fn types, defaults, required) and binds (port, member, fn, value, at), handlers (phase, hook and target, @Public, @Server / @Predicted, @Queries with filters as written, scene and layer), models (@Owned, @Sync), prefabs, scenes (start, public, shows, lasts / then, loads, enter / exit, layers) and fn_refs - every fn name in code or a resource file with the slot it fills (registry field and row, port member or default, record field, emit field, call argument, assignment, let). Places are "file:line:col"; sorted by name, sites by place; schema_version stays 1 (additive). The parser records emits, fn refs, handlers and scenes' layers / lasts / loads for it (emit_schema_code.ludic, emit_schema_code_game.ludic); LANGUAGE.md and the changeset say so; schema_case lines added (not run); reseeded, bootstrap-cfree fixpoint holds
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 00:19:24 +03:00
3d65ec6def Merge commit 'c804c4b' into lang/foundations (R10: --stdin-file checks an unsaved buffer in place of a file the program reads); reseeded, bootstrap-cfree fixpoint holds
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 00:15:01 +03:00
c804c4b0ee ludicc / ludic build: --stdin-file <path> checks an unsaved buffer in place of its file (R10)
stdin is read once, whole, and read_file serves a copy of it wherever the program opens <path> -
the entry, an import through a barrel, a component's .xml / .lss, an .lres. Paths match after
normalising both ('/' separators, relative under $PWD, . / .. / // folded, case on Windows);
diagnostics keep the file's usual name, with the buffer's lines and columns. A <path> nothing
opens is one warning. On ludic build it implies --check. Reseeded; bootstrap-cfree fixpoint holds.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 00:10:04 +03:00
9f8aec3bc1 Merge lang/i18nkeys (27024de) into lang/syntax: the vocabulary gains the text keys - the Key type, @TextKey (a registry's), the k"..." and kn"..." literals - and @Text's doc; docs/language pages for Key and @TextKey; ludic-dev syntax rewrote the grammars; reseeded, bootstrap-cfree fixpoint holds
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 00:02:48 +03:00
2ad6edaae3 ludic syntax, and ludic-dev syntax: every grammar written from the compiler's vocabulary and checked against it
`ludic syntax [--json] [-o FILE]` prints what `ludicc --emit-syntax` does (a line
per entry, or the JSON). `ludic-dev syntax` writes, between "ludic-dev syntax:
begin" / "end" lines, the keyword, type, phase and attribute tables of
ludic_syntax.h, LudicVocabulary's sets (JetBrains), ludic-mode.el's lists and the
language server's word tests (is_keyword_word and the rest; is_contextual_word is
every word the parser does not reserve, and every declaring or modifying one),
and every TextMate pattern marked "comment": "ludic-dev syntax: <group>" (shared
and the VS Code copy). The grammars gain module uses port bind action reducer
dispatch registry def open component prop view alias friend unsafe numbers of as
from mut system; import and extern colour as declarations; the phase clause
knows Overlay; the bitwise pattern matches | and ^ on their own again.

`ludic-dev syntax --check` - and check-vocabulary, whose old parser comparison it
replaces, and the regression suite (syntax_cases, one line per file) - fails when
a written list is behind, when a grammar lacks a keyword, type or phase, when
docs/language has no page for a keyword, type, phase or attribute, or when the
parser (a scan of selfhost/frontend: is_id / text == words, a == / ann ==
attributes) tests a word or reads an attribute vocab.ludic lacks, or the reverse.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 23:59:30 +03:00
9f9ac4a7ce compiler: text keys' follow-up (Master's rulings) - a Key in a template literal's hole is an error (the parser marks each hole's string(), TPL_HOLE; write trf(k"...", ...)), trn takes only a plural key kn"..." and tr / trf refuse one (with or without en.po), and a program with no lang line (a package test) uses key literals unchecked and silently - the warning stays for a lang line whose en.po is missing; rejected/i18n_keys gains key_hole (2) and key_rules (3), key_missing's plural moves to trn; LANGUAGE.md and the changeset say so; reseeded, bootstrap-cfree fixpoint holds
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 23:46:48 +03:00
66b8e51026 docs: LANGUAGE.md's Text keys (Key, k"..." / kn"...", the lang line, derived @Text keys and @TextKey, the checks, the schema's "lang"), the lang manifest key in SHIPPING.md, and the changeset
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 23:38:03 +03:00
f864f94207 ludic build --check reads the maps only for the package's entry - a partial program (a unit test, a molecule, a bake's runner) lacks the game's constants and cannot judge them; --maps reads them anyway, --no-maps never; ludicc unchanged
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 22:14:53 +03:00
af90a1a334 @Asset(kind, map): a path under each map's directory - ludicc --check looks for it in every map (a @PerMap row's in its own, a game-wide row's in all), unless @Asset(kind, map, optional); the schema marks it scope map; reseeded
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 22:13:14 +03:00
49e32f9b47 chunked tables: a key is unique across its map and the slot's own, not interned - a slot keeps row i's key in its own buffer i, rewritten when the slot is refilled (interning ~92k map-unique keys as a player walks would fill the bounded intern table and keep them all); ludicc --check refuses a key written in two of a map's chunk files, naming both; reseeded
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 21:43:20 +03:00
e6f4685bd0 docs: map-scoped tables in LANGUAGE.md, the maps manifest key, a changeset
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 21:03:56 +03:00
dd25267502 templates: {s} with one string hole and nothing else is a new string, not s itself - it was the one template that passed its string through (string() does), and code that wrote it as a copy kept what it then freed; the mark rides the callee, since escape analysis writes the call's uns; reseeded
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 20:14:58 +03:00
281ebc23e1 ludic schema: a components section and a natives list (R4)
Each UI component: module, place, doc, xml and lss paths, props and state
(type, default as written, place, doc), states_read (the header's states),
derived fields with their types, functions and events as the template calls
them (states and instance stripped), and the native tags its template uses.
natives: every ui_native / ui_native_input call with a literal tag - tag, via,
handler, place. schema_version stays 1; the lists are additions.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 19:36:04 +03:00
81cb992fad attributes: @Material(field) resolved as @Node is; @OneOf on a string field takes words, and every registry row's value is checked against them - words on another field, or constants on a string, is an error; reseeded
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 19:13:32 +03:00
dacc0f7280 Build.schema_hash(): FNV-1a 64 of the program's own schema (the bytes ludic schema prints), worked out only when a program names it, 0 under ludicc --release, which ludic bundle now passes (Mac and Windows); reseeded
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 19:05:28 +03:00
b5bffe99fa attributes: @Tint(SLOT) on a colour field, into the schema - SLOT must be a constant that exists (a row of the program's tint-slot registry); reseeded
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 18:51:27 +03:00
34c2ac2cb9 attributes: @Clip(field) resolved as @Node is, and @OneOf takes constants as well as a prefix - one argument ending in _ is a prefix, otherwise each is a constant that must exist; reseeded
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 18:34:33 +03:00
ebfbabdfd8 attributes: @Node(field), @Derived, @Text, @Multiline and @Key on a field, into the schema - @Node's field must be @Asset("gltf") or an @Ref to a registry whose record has exactly one, every failure reported; reseeded
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 18:31:17 +03:00
b647964839 schema: every function a fn value can name, not only zero-argument ones - fn_type is the type a field sees with the states stripped, spelled as a field's type is (fn(A,B)->R), with params beside states; reseeded
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 18:15:04 +03:00
42deb76c28 schema: ludicc --emit-schema / ludic schema, --check --diagnostics=json, and editor attributes
--emit-schema FILE writes the compiler's resolved view once the program type-checks: every
record (fields, types, defaults as written, docs, places, attributes), every registry with its
entries in their final order after the open-registry merge (key, constant, index, file:line:col
of the entry and of each field value, and which file contributed which keys), every const, and
the zero-argument functions a fn value can name. Deterministic, schema_version 1; the runtime is
left out. `ludic schema [file] [-o FILE]` wraps it.

--check --diagnostics=json prints every error as one JSON array on stdout: the checker's and the
module rules' all, a parse or lowering error as the last. Tokens and nodes now carry a column.

Fields take several @attributes; @Ref(Registry), @OneOf(PREFIX_), @Range(lo, hi), @Unit("..."),
@Asset("..."), @Color on a field and @AppendOnly / @ByKey on a registry change nothing but go into
the schema, and @Ref naming no registry is an error (every one reported). Fixtures:
examples/lang/attributes.ludic, examples/rejected/ref_unknown.ludic, cases in ludic-dev test.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 18:06:54 +03:00
c64f8750e2 feat(lang): 0.R5 - a reducer writes one state and may read others, declared between its state and the action
What only becomes known inside the drain - a value another reducer just set, the map in play - no longer
has to be faked into the action, so a verb that reads several systems while it changes one is a reducer
instead of an act handed its states. A second state to write is still refused, and the message says the
way out. examples/actions/reads.ludic; reseeded.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-26 18:23:48 +03:00
259b4d9b35 fix(ui): 0.R4 - an action a UI button dispatches is reduced before the frame is presented
ludic.ui runs a frame's presses after drawing it, and what they dispatched waited for the end of the
phase - after the host had presented - so a button's change showed a frame late. Decided: drain, not a
phase per action. ui_show and ui_press drain the queue once the presses have run, so the code after
them and the frame presented next see the change; a host that runs presses some other way calls
drain_actions() before it presents.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-26 07:08:26 +03:00
d46f0adb5e fix(lang): 0.R4 - ludic.ui's UiAct is its own, and a name that meets a package's export says whose it is
A game's exported UiAct collided with ludic.ui's, which nothing outside ludic.ui uses: it is private
to ludic.ui now, and a private record of one spelling in two modules never clashed. A real clash - a
type named like one a package exports - is still refused, and the message names the package and the
way out (`ludic_ui exports it, and exported names are one namespace - rename this one, or declare it
without export inside a module of your own`).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-26 06:57:35 +03:00
eb1e780733 feat(cli): 0.R4 - ludic deps sees through fn values (widest_reach) and lists the widest functions (--widest N, --reach N)
A step list or a registry of fn values takes no state and still reaches every state its steps take.
The compiler now writes `reach <n> <function>` - every state a function can come to by a call, a
`fn f` it writes or a global holding fn values it reads, to a fixed point - and ludic deps reports
widest_reach beside widest_function, with how many of those states the function does not take
(Maroon Lake: app_boot, 72, all 72 through fn values). --widest N lists the N functions that take the
most states with what each reaches; --reach N orders them by reach. A baseline without widest_reach
does not hold it until rewritten.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-26 06:24:46 +03:00
2eefae0618 fix(check): 0.R4 - a misspelled type in a parameter, a result or a field is refused where it is written
`function kind_of(f: CharFact)` for a CharacterFact was taken on trust and failed in the code writer
as "member access on non-aggregate". A capitalised type - plain, in a slice, or a generic's argument -
must name a declared property, record, state, event, enum, action or packed value type, or a type
parameter of its declaration: `kind_of's parameter f: there is no type CharFact`.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-26 05:58:35 +03:00
c35481f344 fix(migrate): 0.R4 - --prune keeps a state declared after a plain parameter; a parameter named twice is refused
On Maroon Lake the prune gave home_keep_records(base_app_st, home_st, r: RunRecords, save_app_st) a
second save_app_st at the front, and every call a second argument: a state declared after a plain
parameter was not counted as declared. It is now, and a call to such a function is never given the
state again. `ludic build --check` let the duplicate through and clang refused it; the checker now
refuses a function that names two parameters alike (`add names two parameters n`).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-26 05:32:08 +03:00
71735b10a2 feat(base): 0.R4 - a queue keeps its own count, so every package verb takes only its own state; ludic migrate state --prune
ludic.base's Queue<T> carries a QueueTag (its name and pending count): queue_new(name), q_push(q, v),
q_drain(q), q_clear(q) take no BaseState, and core_undrained(tags) names the given queues still holding
facts. A reducer on a package's state can now call that package's verbs (wallet_earn(wallet_st, n)).

ludic migrate state --prune (ludicc --migrate-prune) takes out each state parameter a function no
longer uses, nor anything it calls, and the argument that fills it - including an argument for a
parameter the callee has dropped, which is taken out before the call is checked, so a generic's T is
told by the argument that says it. A reducer keeps its state. --dry-run now counts the edits it would
make. Every package was moved with it: 608 base_st parameters and their arguments, 1889 edits.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-26 04:19:56 +03:00
8cf4b3fed6 fix(lang): the action drain is the program's; --check runs every check a build makes; a registry key named count is refused; name lookups are tables
- the function that calls every reducer (and the action queue) is written in the program's own
  file: in the first action's file it belonged to that module, depended on every module with a
  reducer, and joined a game's modules into one 69-module cycle (examples/actions/modules and a
  ludic deps case hold it); the state instances, the queue and the reducers make no deps edges
- ludicc --check / ludic build --check lower the program too and write nothing, so the code
  writer's refusals are in it: a bind to a function that is gone, an unknown name (and the checker
  now refuses fn <missing> itself); rejects bind_missing_fn, unknown_name, registry_count_key
- def R count is refused: its constant would be PREFIX_COUNT, the registry's size
- a file's module, package, trust and numbers-float are tables, and from the check on the lookups
  of functions, enums, records, globals and externs are too (tagged enums kept as a list): Maroon
  Lake's check-only build went from about 20 s to 7 s including lowering, its IR from about 2
  minutes to under 10 s; duplicate declarations are found by table, not a pair of loops
- threads.ludic's pool check gives each call a little work, so a busy machine cannot run them all
  on the caller before a worker wakes (it failed one run in three under load)

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 23:34:43 +03:00
2fdefa6040 fix(test): expect_eq on strings compares their text and prints both on a failure
It lowered to an i32 compare of two pointers, which the IR refused. Two strings with the same text
are equal now, a null only to a null, and a failure says expect_eq failed (got "camp", want
"lake"). examples/library/testing_strings.ludic (two tests fail on purpose, and the output is
checked); ludic.base's actions_test uses it again.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 19:23:38 +03:00
808c4a6f7a feat(lang): 0.R1 - actions and reducers
action Name { fields } is a typed record; reducer State on Action(s: mut State, a: Action) { ... }
in the module that owns the state takes exactly that state and the action (a second state is
refused); dispatch Action { fields } queues one from anywhere, the queue supplied by the runtime.
The queue is drained at the end of every phase of the frame loop, after every phase of ludic.base's
core_tick_all, and by drain_actions(): in dispatch order, each action's reducers in the order of
their states' names, an action a reducer dispatches queued behind, a queue still growing after 64
rounds stopped with the action named. Examples actions/pack, phases, runaway; rejects for a second
state, a reducer on a non-action and an unknown dispatch; ludic.base's actions_test; LANGUAGE.md.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 19:13:46 +03:00
ce80e64b24 feat(lang): 0.S - components take states in their header; migrate writes them, never inside a name, never outside the programs given, never into a package's state
- component Name (a: mut A, b: B) { ... }: every getter, default, function and event takes the
  header's states before the instance; a member's call to another passes them on; the glue is
  supplied them; the template never sees them; a read-only one is read-only in every member
- ludic migrate state: a component's members' needs go into its header (added to an existing one,
  mut added where now changed); a field read or a member call inside a component is the compiler's,
  so nothing is written inside a name and no ', )' is left; an entry point that declares states
  already gets the rest after them
- a program's module named like a package gets <Name>AppState; a program's own file its own state;
  a friend module's files go by directory; a package's settable var stays state
- it writes only under the programs and directories given (and runtime/ with --runtime), and
  refuses the whole run naming any other file that would have to change
- a name a package already moved into its state is rewritten through it; a read of the runtime's
  var through the runtime function that answers it (gl_w: gl_width())
- a state's instance supplied by the runtime is not a uses reference
- tests: state/component, rejected/state_component_ro, rendering/ui_render3d, migrate component
  and foreign cases

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 17:11:15 +03:00
c167ecc714 feat(lang): 0.S - a reference out of a read-only state is read-only (named so), a program's type named like the runtime's is refused (PadButton), tests for both, the migrate case covers lets; changeset
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 16:17:03 +03:00
a476ec7976 docs(0.S): the doc fences migrated by ludic migrate state; LANGUAGE.md's state section says what the tool and the checker do now; no module-level var left in the docs
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 15:37:29 +03:00
1e8b5b0523 wip(0.S1, 0.S2): state records, mut and read-only state parameters, entry injection, module var refused; ludic migrate state
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 13:45:09 +03:00
63a1fa1378 feat(cli): ludic deps --writes warns about writes through a local alias
A local bound straight from another module's global (let t =
thing_cur), or from such a local, is followed within its function, and
a write through its field or element is listed as a warning after the
counted writes. A reference from a function's result is not followed.
Reseed.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 13:22:37 +03:00
8892f51096 feat(cli): ludic build --check / ludicc --check - check without building
The parse, the types and the module rules (export, uses, layers, ports,
registries) run and nothing is emitted or linked: about three seconds
on Maroon Lake. In this mode the checker asks vis_check at each
reference it resolves, with a global's initializer and a registry's
entries seen from the files the emitter would use. Reseed.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 13:13:42 +03:00
7ef6c7ec75 feat(lang): bind a port member that takes nothing to a variable
bind Purse { money: g_money } writes the getter bind_Purse_money in the
bind's own file, so a one-line wrapper per member is not needed; a
member that takes something is refused a variable. Reseed.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 13:02:01 +03:00
7b8c134c21 feat(lang): layers - module flow in layer app uses base, items
The modules of one layer use each other freely and may go round;
anything outside the layer is held to the module's uses, and a layered
module with no uses reaches nothing outside it. The cycle check walks
the graph with each layer as one node, so a cycle leaving a layer is
refused. ludic deps shows the layers and counts the largest cycle
without their own edges. Reseed.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 12:54:15 +03:00
e3219f17dd feat(test): ludic test -j N runs tests side by side
Every file is compiled, linked and every test block run as up to N jobs
at once (xargs -P; default the CPU count), each test with a TMPDIR of
its own, and the report is read back in file order. Windows keeps the
sequential path.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 11:38:09 +03:00
e738741521 feat(cli): ludic deps - the module graph as the compiler resolved it
With LUDIC_DEPS=<file> the compiler records every reference the
visibility pass resolves (from module, to module) and every assignment
to another module's global. ludic deps prints the modules,
dependencies, largest cycle, cross writes and globals written from
outside, with --graph, --dot, --writes, --uses MOD, --check FILE and
--baseline FILE. Reseed.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 11:16:34 +03:00
69352babfd feat(lang): a module's private records and events are its own
A property or event a module does not export no longer collides with
another module's of the same spelling: each private one is renamed for
its module, with the types, new, emit and @On written in that module.
Exported ones stay one namespace; two events of one spelling are now
refused. Generic records, entity components and component or view
records stay global. Reseed.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 11:02:48 +03:00
afa4d23a4f fix(lang): a template inside another's hole, and integer literals past 2^31 - 1
A template literal nested in a {...} hole crashed the parser: the outer
literal ended at the inner backtick. The lexer (and ludic-fmt's) now
reads a hole as code, taking strings, chars and templates in it whole.
A decimal literal past 2147483647, or a hex one of more than eight
digits, was wrapped into a negative int; it is a long with its value
now, and giving one to an int is refused. Reseed.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 08:10:46 +03:00